Release date:2020

Author:David Andrade

Skill level:Beginner

Language:English

Exercise files:Yes

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the feature set in Blender 2.83, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, character rigging, dynamic simulations, rendering, and video effects (VFX). Plus, get performance-boosting tricks to get Blender to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.

01 Introduction 001 Introducing Blender 2.83 for beginners 002 Get started with Blender 2.83 003 How to use the exercise files

02 The New Blender 2.8 001 The new Blender 2.83 interface 002 Navigate the viewport 003 Viewport overlays and pie menus 004 The 3D cursor 005 Advanced transforming and snapping 006 Properties panel 007 Scenes layers and collections 008 Workspaces 009 Create custom workspaces 010 Preferences and shortcuts

03 Scene Layout and Modeling 001 Add and create objects in Blender 002 Edit mode 003 Multi-object editing 004 Basic Blender modifiers 005 Constraints in Blender 006 What is object data in Blender_ 007 Cleaning up your Blender scenes 008 Connecting scenes_ Linking 009 Connecting scenes_ Appending 010 Connecting scenes_ Library overrides

04 Sculpting 001 Blender sculpting basics 002 Basic sculpting tools 003 Advanced sculpting tools 004 Masks in sculpting 005 Face sets 006 Textures for custom brushes 007 Remeshing for reuse 008 Poly building for precise remeshing 009 Preserve sculptural detail by baking normals

05 Textures and Shading 001 Basics of unwrapping 3D models 002 Easy unwrapping with Mark Seam 003 Paint textures in Blender 004 Shading shading shading

06 D Animation 001 D animation overview 002 Pose mode 003 Animation with drivers 004 Animate with the Graph Editor 005 Create a basic rig 006 Paint weights 007 Make a human character rig

07 Simulation and Dynamics 001 Quick particles physics degree 002 Particle simulations with force fields 003 Cloth simulations in Blender 004 Dynamic painting 005 Fantastic fluid simulations 006 Fire and smoke simulations 007 Rigid body dynamics

08 Rendering 001 Workbench vs. Eevee versus Cycles 002 Evolving Eevee 003 Screen space reflections 004 Advanced Eevee techniques 005 Eevee render passes 006 Working the workbench 007 Cycles overview 008 A hairy situation 009 Cryptomattes 010 Speeding up Cycles even more 011 Intel Open Image Denoise node

09 D Animation 001 A brand-new Grease Pencil 002 Annotating in 3D 003 Draw mode 004 Inking line tools 005 Animating drawings as objects 006 Hand-drawn animation tools 007 Sculpt your drawings 008 Visual effects for Grease Pencil 009 Modifiers for Grease Pencil

10 VFX and Video Editing 001 Camera tracking 002 Compositing your next great piece 003 Video editor basics

11 Use Blender with Other Programs 002 Blender and Unreal Engine workflow 003 Alembic 001 Blender and Maya workflow

12 Conclusion 001 Next steps

Ex_Files_Blender_2_83_Essential_Training.7z LinkedIn_Carpinteria_Porch

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