Release date:2020, May 7

Author:Nick Sweetman

Skill level:Beginner

Language:English

Exercise files:Yes

In this course we will guide you on how to develop and target your work for the game art industry and the best practices to create a strong portfolio efficiently that will get you noticed by art directors and head recruiters.

This course is aimed at:

* Beginners ideally who already have some 2d/3d work

* Students who have graduated but have not yet been secured their first job

* Career changes with 2D/3D experience in a different creative field

We focus on three main roles:

3D Character Modeler (console/mobile)

3D Animator (console/mobile)

Generalist 2D 3D artist for mobile

Each section is split into 3 sections

Learning skills

Constructing

Targeting

We’ll go through project ideas, how to stay motivated, common mistakes often made to avoid being passed on during the selection process, and best practices when applying for jobs.

This collaboration is between Game Art Co and Class Creatives.

So let’s get started on your path to the industry please check out the videos below.

Table of Contents

3D Character Modeling: Learning Skills

3D Character Modeling: Introduction

01:58

Udemy Rating System Very Important Info!

02:01

3D Character Modeling: Motivation

00:49

3D Character Modeling: Focus

01:35

3D Character Modeling: Portfolio Do’s and Don’ts

01:45

3D Character Modeling: Best Practices

02:04

3D Character Modeling: Quality over Quantity

01:53

3D Character Modeling: Time Management

02:37

3D Character Modeling: Additional Tips

01:23

3D Character Modeling: Taking Criticism and Feedback

01:01

3D Character Modeling: 80/20 Rule

01:48

3D Character Modeling: Constructing Your Portfolio

3D Character Modeling: Ideas for Mini-Projects to Improve Skills

01:26

3D Character Modeling: Tools and Techniques

01:32

3D Character Modeling: Practice Like a Pro

01:12

3D Character Modeling: What If I Have No Job Experience

01:39

3D Character Modeling: Junior Artist Roles

01:20

3D Character Modeling: Interviewing

01:37

3D Character Modelling: Understanding the Road Ahead

00:57

3D Character Modeling: Internships/Gaining Experience

01:45

3D Character Modeling: Websites and Portfolios

01:36

3D Character Modeling: LinkedIn Profiles

01:34

3D Character Modeling: Targeting Companies

3D Character Modeling: Cover Letters

01:29

3D Character Modeling: Job Descriptions

01:55

3D Character Modeling: Industry Hotspots

04:40

3D Character Modeling: Networking

02:35

3D Character Modeling: Research

01:12

3D Character Modeling: Final Thoughts and Key Takeaways

02:05

3D Animation: Learning Skills

31:40

3D Animation: Introduction

02:21

3D Animation: Research

00:39

3D Animation: What Companies Want

01:51

3D Animation: What Software?

05:27

3D Animation: Best Practices In Animation

04:06

3D Animation: Time Management

02:04

3D Animation: Daily Sprints & Setting Goals

01:30

3D Animation: Break Up Animation Tasks

03:56

3D Animation: Portfolio Walk Cycle Examples

04:24

3D Animation: Organizing Tasks

01:41

3D Animation: Less Is More, Quality Over Quantity

01:41

3D Animation: Demonstrating Your Strengths To Studios

01:25

3D Animation: Targeting Your Audience

00:35

3D Animation: Constructing Your Portfolio

39:25

3D Animation: Portfolio Specifics

01:35

3D Animation: Portfolio Run, Idle, & Attack Examples

08:35

3D Animation: Portfolio Attack Combo Examples

07:33

3D Animation: What If I Have No Job Experience?

03:16

3D Animation: Being Proactive In Your Job Search

04:03

3D Animation: Animation Tests and Application Do’s and Don’ts

05:47

3D Animation: What Studios Want to See From An Applicant

02:49

3D Animation: Resumes

05:47

3D Animation: Targeting Companies

22:41

3D Animation: Specific Demo Reel Research

07:58

3D Animation: Power of the Network

03:19

3D Animation: Applying Research in Job Interviews

04:12

3D Animation: Location & Job Fit

04:05

3D Animation: Cover Letters & Job Communication

03:07

2D/3D Generalist: Learning Skills (Mobile Games)

52:51

2D/3D Generalist: Learning Skills

03:39

2D/3D Generalist: Constructing Your Portfolio

02:56

2D/3D Generalist: Targeting Companies

09:07

Podcast Interview: Rovio Art Director Tatu Petersen-Jessen

17:22

Podcast Interview: Supercell Artist Ilkka Leino

13:40

Lead Artist Interviews In Mobile

06:07

3D Character Modeling: Learning Skills 01 – 3D Character Modeling Introduction 02 – 3D Character Modeling Motivation 03 – 3D Character Modeling Focus 04 – 3D Character Modeling Portfolio Dos and Donts 05 – 3D Character Modeling Best Practices 06 – 3D Character Modeling Quality over Quantity 07 – 3D Character Modeling Time Management 08 – 3D Character Modeling Additional Tips 09 – 3D Character Modeling Taking Criticism and Feedback 10 – 3D Character Modeling 8020 Rule

3D Character Modeling: Constructing Your Portfolio 01 – 3D Character Modeling Ideas for Mini-Projects to Improve Skills 02 – 3D Character Modeling Tools and Techniques 03 – 3D Character Modeling Practice Like a Pro 04 – 3D Character Modeling What If I Have No Job Experience 05 – 3D Character Modeling Junior Artist Roles 06 – 3D Character Modeling Interviewing 07 – 3D Character Modelling Understanding the Road Ahead 08 – 3D Character Modeling InternshipsGaining Experience 09 – 3D Character Modeling Websites and Portfolios 10 – 3D Character Modeling LinkedIn Profiles

3D Character Modeling: Targeting Companies 01 – 3D Character Modeling Cover Letters 02 – 3D Character Modeling Job Descriptions 03 – 3D Character Modeling Industry Hotspots 04 – 3D Character Modeling Networking 05 – 3D Character Modeling Research 06 – 3D Character Modeling Final Thoughts and Key Takeaways

3D Animation: Learning Skills 01 – 3D Animation Introduction 02 – 3D Animation Research 03 – 3D Animation What Companies Want 04 – 3D Animation What Software 05 – 3D Animation Best Practices In Animation 06 – 3D Animation Time Management 07 – 3D Animation Daily Sprints & Setting Goals 08 – 3D Animation Break Up Animation Tasks 09 – 3D Animation Portfolio Walk Cycle Examples 10 – 3D Animation Organizing Tasks 11 – 3D Animation Less Is More, Quality Over Quantity 12 – 3D Animation Demonstrating Your Strengths To Studios 13 – 3D Animation Targeting Your Audience

3D Animation: Constructing Your Portfolio 01 – 3D Animation Portfolio Specifics 02 – 3D Animation Portfolio Run, Idle, & Attack Examples 03 – 3D Animation Portfolio Attack Combo Examples 04 – 3D Animation What If I Have No Job Experience 05 – 3D Animation Being Proactive In Your Job Search 06 – 3D Animation Animation Tests and Application Dos and Donts 07 – 3D Animation What Studios Want to See From An Applicant 08 – 3D Animation Resumes

3D Animation: Targeting Companies 01 – 3D Animation Specific Demo Reel Research 02 – 3D Animation Power of the Network 03 – 3D Animation Applying Research in Job Interviews 04 – 3D Animation Location & Job Fit 05 – 3D Animation Cover Letters & Job Communication

2D/3D Generalist: Learning Skills (Mobile Games) 01 – 2D3D Generalist Learning Skills

  Channel    and      Group

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