Release date:2016, September 9

Author:Chad Ashley

Skill level:Beginner

Language:English

Exercise files:Yes

This video needs a bit of a back story. About a week ago Nick and Chris reached out to me and wanted a quick run-through of what Solid Angle’s Arnold renderer was all about. I was going to do a quick vid chat and run them through the basics, then we thought, LETS RECORD AND SHARE IT!

So this video is literally us recording Nick and Chris getting their very first introduction to the Arnold renderer. Let me preface this with the obligatory , “I do not work for Solid Angle, nor am I an expert by any means” statement. I simply enjoy the product as I also enjoy Octane, Physical, etc etc.

As always, if I make any misstatements or you have an easier method for anything covered, please let me know in the comments below. I LOVE getting helpful comments!

Also, before any conclusions get jumped to, know that we here at GSG believe in exploring and learning many different renderers. We believe it is our JOB to bring you the most relevant tools and training. We hope you enjoy this candid introduction to Arnold.

1. Introduction 101 – Introduction 102 – Project Files 103 – Where Is Arnold 104 – General Workflow 105 – Layout

2. Sampling and Ray Depth 201 – Sampling and Camera Samples 202 – Diffuse Samples 203 – Specular Samples 204 – Transmission Samples 205 – Diffuse Ray Depth 206 – Specular Ray Depth 207 – Transmission Transparency Total Ray Depth

3. Lighting 301 – Area Light Quad 302 – Area Light Point Disc Cylinder 303 – Mesh Light 304 – Spot Light 305 – Distant Light 306 – Photometric Light 307 – Light Filters 308 – Physical Sky 309 – Image Based Lighting 310 – Interior Lighting 311 – Atmosphere Volume 312 – Fog

4. Shading 401 – Arnold Shader Network 402 – Standard Surface – Base 403 – Standard Surface – Specular 404 – Standard Surface – Transmission 405 – Standard Surface – Subsurface Scattering 406 – Standard Surface – Coat 407 – Standard Surface – Thin Film 408 – Standard Surface – Emission 409 – Standard Surface – Geometry Advanced 410 – Bump Normal Mapping 411 – Subdivision And Displacement Mapping 412 – Standard Hair 413 – Layer And Mix Nodes 414 – Flat Lambert Two-sided 415 – Color Jitter 416 – Triplanar 417 – Rayswitch 418 – AO And Curvature 419 – Shadow Matte 420 – Utility Shader 421 – Substance Shader 422 – Color Nodes 423 – Conversion Math Shading State 424 – User Data Nodes 425 – Utility Nodes 426 – Texture Nodes And C4D Shaders

5. Camera 501 – Camera 502 – DOF 503 – Motion Blur 504 – Camera Types

6. Rendering 601 – IPR 602 – Arnold Driver 603 – AOVs 604 – Custom AOVs 605 – Per-light AOVs 606 – Render Settings 607 – Texture Settings and Manager

7. Miscellaneous 701 – Arnold Parameters Tag 702 – Arnold Procedural 703 – Particles 704 – Arnold Volume

PartOne_AllProjectFiles.7z

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