Release date:2020, March 5
Author:Class Creatives
Skill level:Beginner
Language:English
Exercise files:Yes
Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:
Sculpting, Optimization, Texturing, and Character Setup
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:
Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.Requirements:
No prior knowledge of Unity or Marmoset needed.
The course utilizes Maya 2018, but prior knowledge of any 3d modeling package is a plus.
Zbrush 2018 with minimum version of ZBrush 4R7 is required.
No prior knowledge of Substance Painter needed.
Programming is a plus, but not required.Project Overview
16:10
PureRef
03:32
Udemy Rating System Very Important Info!
02:01
Reference
03:22
Design Sculpting
07:15ZBrush Introduction and Preferences
06:40
ZBrush Preferences
01:33
Hotkeys and Lightbox
03:00
ZBrush Viewport
02:07Foundational Tools within ZBrush
43:34
Brush Overview
10:21
Dynamesh and SubDivisions
07:30
Insert Mesh Brushes
05:48
Gizmo Navigation
04:54
Base Mesh Creation
10:14
Saving ZTools and ZProjects
04:47ZBrush for Sculpting
02:08:42
Head Foundation
13:28
Head Foundation Cont’d
08:20
Sculpting Eyes
10:32
Sculpting the Nose
05:03
Sculpting the Mouth
06:29
Sculpting Ears
09:37
Sculpting Horns
09:08
ZModeling the Wood
15:00
Live Booleans
15:28
Appending Subtools
05:54
Horn Cleanup
06:39
Blocking in the Rope
13:06
Candle Creation
09:58Production Ready Sculpt
01:07:51
ZRemesher and ProjectAll
05:32
Finalizing Forms
09:38
Surface Noise
03:58
Alpha Brushes and Detailing
05:32
Tertiary Details Complete
03:34
Finalizing the Horns
05:04
Finalizing the Wheel
16:40
Rope Creation
17:53Prepping for Export
09:34
Decimation Master
03:12
Dynamic Decimation
04:53
Exporting .Objs and .Fbxs
01:29Retopology in Maya
57:25
Topology Theory
03:45
Mayas Viewport
02:11
Outliner
04:50
Make Live
04:43
QuadDraw
05:05
Retopology
16:59
Tips and Tricks
13:00
Retopology Overview
06:52UV Generation
52:56
UV Theory
07:58
Basic Tools
13:54
Cylindrical Shapes
09:39
The Hotkey Menu
05:12
Layout Tool
06:48
Overlapping UVs
04:04
UV Overview
05:21Baking and Map Creation
36:10
Intro to Baking
06:03
Xnormal
09:03
UV Snapshot
01:55
Map Creation
19:09Texturing
50:04
Substance Painter
02:50
Project Settings
03:48
Importing Texture Sets
06:46
Baking Maps
03:03
Wood Texturing
12:04
Default Materials
03:20
Skin Texturing
11:01
Substance Timelapse
05:14
Exporting
01:58Unity
25:37
Project Settings
03:32
UI Overview and Layout
03:41
Importing Assets
04:46
Material Creation
04:13
Importing Textures
06:50
Conclusion
02:35Marmoset
40:32
Marmoset Intro
02:06
Importing Assets
04:01
Material Creation
03:22
Lighting Settings
11:05
Camera Settings
09:15
Render Settings
03:46
Material Separation
06:57Outro and Follow Ups
02:26
Follow Ups and Feedback!
02:2601. Project Overview 01. PureRef 02. Reference 03. Design Sculpting
02. ZBrush Introduction and Preferences 01. ZBrush Preferences 02. Hotkeys and Lightbox 03. ZBrush Viewport
03. Foundational Tools within ZBrush 01. Brush Overview 02. Dynamesh and SubDivisions 03. Insert Mesh Brushes 04. Gizmo Navigation 05. Base Mesh Creation 06. Saving ZTools and ZProjects
04. ZBrush for Sculpting 01. Head Foundation 02. Head Foundation Contd 03. Sculpting Eyes 04. Sculpting the Nose 05. Sculpting the Mouth 06. Sculpting Ears 07. Sculpting Horns 08. ZModeling the Wood 09. Live Booleans 10. Appending Subtools 11. Horn Cleanup 12. Blocking in the Rope 13. Candle Creation
05. Production Ready Sculpt 01. ZRemesher and ProjectAll 02. Finalizing Forms 03. Surface Noise 04. Alpha Brushes and Detailing 05. Tertiary Details Complete 06. Finalizing the Horns 07. Finalizing the Wheel 08. Rope Creation
06. Prepping for Export 01. Decimation Master 02. Dynamic Decimation 03. Exporting .Objs and .Fbxs
07. Retopology un Maya 01. Topology Theory 02. Mayas Viewport 03. Outliner 04. Make Live 05. QuadDraw 06. Retopology 07. Tips and Tricks 08, Retopology Overview
08. UV Generation 01. UV Theory 02. Basic Tools 03. Cylindrical Shapes 04. The Hotkey Menu 05. Layout Tool 06. Overlapping UVs 07. UV Overview
09. Baking and Map Creation 01. Intro to Baking 02. Xnormal 03. UV Snapshot 04. Map Creation
10. Texturing 01. Substance Painter 02. Project Settings 03. Importing Texture Sets 04. Baking Maps 05. Wood Texturing 06. Default Materials 07. Skin Texturing 08. Substance Timelapse 09. Exporting
11. Unity 01. Project Settings 02. UI Overview and Layout 03. Importing Assets 04. Material Creation 05. Importing Textures 06. Conclusion
12. Marmoset 01. Marmoset Intro 02. Importing Assets 03. Material Creation 04. Lighting Settings 05. Camera Settings 06. Render Settings 07. Material Separation
13. Outro and Follow Ups 01. Follow Ups and Feedback!


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