Release date:2020, March 5

Author:Class Creatives

Skill level:Beginner

Language:English

Exercise files:Yes

Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!

In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:

Sculpting, Optimization, Texturing, and Character Setup

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:

Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.

Requirements:

No prior knowledge of Unity or Marmoset needed.

The course utilizes Maya 2018, but prior knowledge of any 3d modeling package is a plus.

Zbrush 2018 with minimum version of ZBrush 4R7 is required.

No prior knowledge of Substance Painter needed.

Programming is a plus, but not required.
Table of Contents

Project Overview

16:10

PureRef

03:32

Udemy Rating System Very Important Info!

02:01

Reference

03:22

Design Sculpting

07:15

ZBrush Introduction and Preferences

06:40

ZBrush Preferences

01:33

Hotkeys and Lightbox

03:00

ZBrush Viewport

02:07

Foundational Tools within ZBrush

43:34

Brush Overview

10:21

Dynamesh and SubDivisions

07:30

Insert Mesh Brushes

05:48

Gizmo Navigation

04:54

Base Mesh Creation

10:14

Saving ZTools and ZProjects

04:47

ZBrush for Sculpting

02:08:42

Head Foundation

13:28

Head Foundation Cont’d

08:20

Sculpting Eyes

10:32

Sculpting the Nose

05:03

Sculpting the Mouth

06:29

Sculpting Ears

09:37

Sculpting Horns

09:08

ZModeling the Wood

15:00

Live Booleans

15:28

Appending Subtools

05:54

Horn Cleanup

06:39

Blocking in the Rope

13:06

Candle Creation

09:58

Production Ready Sculpt

01:07:51

ZRemesher and ProjectAll

05:32

Finalizing Forms

09:38

Surface Noise

03:58

Alpha Brushes and Detailing

05:32

Tertiary Details Complete

03:34

Finalizing the Horns

05:04

Finalizing the Wheel

16:40

Rope Creation

17:53

Prepping for Export

09:34

Decimation Master

03:12

Dynamic Decimation

04:53

Exporting .Objs and .Fbxs

01:29

Retopology in Maya

57:25

Topology Theory

03:45

Mayas Viewport

02:11

Outliner

04:50

Make Live

04:43

QuadDraw

05:05

Retopology

16:59

Tips and Tricks

13:00

Retopology Overview

06:52

UV Generation

52:56

UV Theory

07:58

Basic Tools

13:54

Cylindrical Shapes

09:39

The Hotkey Menu

05:12

Layout Tool

06:48

Overlapping UVs

04:04

UV Overview

05:21

Baking and Map Creation

36:10

Intro to Baking

06:03

Xnormal

09:03

UV Snapshot

01:55

Map Creation

19:09

Texturing

50:04

Substance Painter

02:50

Project Settings

03:48

Importing Texture Sets

06:46

Baking Maps

03:03

Wood Texturing

12:04

Default Materials

03:20

Skin Texturing

11:01

Substance Timelapse

05:14

Exporting

01:58

Unity

25:37

Project Settings

03:32

UI Overview and Layout

03:41

Importing Assets

04:46

Material Creation

04:13

Importing Textures

06:50

Conclusion

02:35

Marmoset

40:32

Marmoset Intro

02:06

Importing Assets

04:01

Material Creation

03:22

Lighting Settings

11:05

Camera Settings

09:15

Render Settings

03:46

Material Separation

06:57

Outro and Follow Ups

02:26

Follow Ups and Feedback!

02:26

01. Project Overview 01. PureRef 02. Reference 03. Design Sculpting

02. ZBrush Introduction and Preferences 01. ZBrush Preferences 02. Hotkeys and Lightbox 03. ZBrush Viewport

03. Foundational Tools within ZBrush 01. Brush Overview 02. Dynamesh and SubDivisions 03. Insert Mesh Brushes 04. Gizmo Navigation 05. Base Mesh Creation 06. Saving ZTools and ZProjects

04. ZBrush for Sculpting 01. Head Foundation 02. Head Foundation Contd 03. Sculpting Eyes 04. Sculpting the Nose 05. Sculpting the Mouth 06. Sculpting Ears 07. Sculpting Horns 08. ZModeling the Wood 09. Live Booleans 10. Appending Subtools 11. Horn Cleanup 12. Blocking in the Rope 13. Candle Creation

05. Production Ready Sculpt 01. ZRemesher and ProjectAll 02. Finalizing Forms 03. Surface Noise 04. Alpha Brushes and Detailing 05. Tertiary Details Complete 06. Finalizing the Horns 07. Finalizing the Wheel 08. Rope Creation

06. Prepping for Export 01. Decimation Master 02. Dynamic Decimation 03. Exporting .Objs and .Fbxs

07. Retopology un Maya 01. Topology Theory 02. Mayas Viewport 03. Outliner 04. Make Live 05. QuadDraw 06. Retopology 07. Tips and Tricks 08, Retopology Overview

08. UV Generation 01. UV Theory 02. Basic Tools 03. Cylindrical Shapes 04. The Hotkey Menu 05. Layout Tool 06. Overlapping UVs 07. UV Overview

09. Baking and Map Creation 01. Intro to Baking 02. Xnormal 03. UV Snapshot 04. Map Creation

10. Texturing 01. Substance Painter 02. Project Settings 03. Importing Texture Sets 04. Baking Maps 05. Wood Texturing 06. Default Materials 07. Skin Texturing 08. Substance Timelapse 09. Exporting

11. Unity 01. Project Settings 02. UI Overview and Layout 03. Importing Assets 04. Material Creation 05. Importing Textures 06. Conclusion

12. Marmoset 01. Marmoset Intro 02. Importing Assets 03. Material Creation 04. Lighting Settings 05. Camera Settings 06. Render Settings 07. Material Separation

13. Outro and Follow Ups 01. Follow Ups and Feedback!

ClassCreatives-Zbrush-UI.7z

  Channel    and      Group

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