Release date:2019, July 7
Author:Aaron F. Ross
Skill level:Beginner
Language:English
Exercise files:Yes
3ds Max is a powerful, deep, and multifaceted program, so there’s always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.
01.New This Week 01.01.Combining data channels of Fluids.Update 20190807
02.Introduction 02.02.Welcome.Update 20190807 02.03.What to know.Update 20190807 02.04.Exercise files.Update 20190807
03.3ds Max Tips and Tricks 03.005.Modeling a floor plan from a 2D drafting document.Update 20190807 03.006.Modeling terrain with Displace space warp.Update 20190807 03.007.Projecting UVs with the Camera Map world-space modifier.Update 20190807 03.008.Capturing shadows with Arnold Shadow Matte map.Update 20190807 03.009.Rendering compositing passes with Arnold AOVs.Update 20190807 03.010.Mechanical rigging with IK and the LookAt controller.Update 20190807 03.011.Modulating animation with Multiply and Ease Curves.Update 20190807 03.012.Working with audio and the AudioFloat controller.Update 20190807 03.013.Automating with Expression controllers.Update 20190807 03.014.Real-time animation with the Motion Capture utility.Update 20190807 03.015.Stylized rendering with Scanline Ink n Paint.Update 20190807 03.016.Getting started with the Max Creation Graph.Update 20190807 03.017.Modifying a Max Creation Graph tool.Update 20190807 03.018.Sculpting a terrain with Texture Object Mask.Update 20190807 03.019.Building a road with Conform space warp.Update 20190807 03.020.Shading a landscape with Arnold Curvature.Update 20190807 03.021.Creating custom attributes with the Parameter Editor.Update 20190807 03.022.Driving animation curves with the Reaction controller.Update 20190807 03.023.Rigging a camera-facing matte painting.Update 20190807 03.024.Aligning a camera to a background with Perspective Match.Update 20190807 03.025.Projecting a photo to proxy geometry with Camera Map.Update 20190807 03.026.Automation with wire parameters and manipulators.Update 20190807 03.027.Converting scenes for different renderers.Update 20190807 03.028.Rendering light groups with Arnold AOVs.Update 20190807 03.029.Graphing scene conditions with State Sets Compositor.Update 20190807 03.030.Introduction to 3ds Max Fluids.Update 20190807 03.031.Modeling with the Motion Field Space Warp.Update 20190807 03.032.Non-destructive model adjustment with Linked Xform.Update 20190807 03.033.Animating sub-objects with Linked Xform.Update 20190807 03.034.Customize and cycle Path Constraint animation.Update 20190807 03.035.Generate complex motion with Waveform Controllers.Update 20190807 03.036.Illuminate a scene with an Arnold Mesh Light.Update 20190807 03.037.Shading with Maya maps in 3ds Max.Update 20190807 03.038.Varying shader properties by object with Arnold Color Jitter.Update 20190807 03.039.Render a mesh object with Arnold Standard Volume.Update 20190807 03.040.Render a Point Cloud object.Update 20190807 03.041.Setting track value boundaries with a limit controller.Update 20190807 03.042.Drawing curves with Freehand Spline.Update 20190807 03.043.Correcting intersections with Spline Overlap.Update 20190807 03.044.Reducing curve detail with Optimize Spline.Update 20190807 03.045.Resampling curves with Normalize Spline.Update 20190807 03.046.Soft-selecting curves with Spline Influence.Update 20190807 03.047.Blending curves with Spline Morph.Update 20190807 03.048.Combining splines with shape Booleans.Update 20190807 03.049.Approximating global illumination in Arnold.Update 20190807 03.050.Rendering proxies with Arnold procedurals.Update 20190807 03.051.Introduction to the Open Shading Language map.Update 20190807 03.052.Basic syntax of Open Shading Language.Update 20190807 03.053.Declaring OSL input and output parameters.Update 20190807 03.054.Generating a fractal noise pattern in OSL.Update 20190807 03.055.Iterating a for loop in OSL.Update 20190807 03.056.Using the if… else conditional statement in OSL.Update 20190807 03.057.Managing OSL file assets and paths.Update 20190807 03.058.Accelerate Arnold rendering with adaptive sampling.Update 20190807 03.059.Texturing with the Advanced Wood procedural map.Update 20190807 03.060.Art directing the Advanced Wood texture map.Update 20190807 03.061.Setting a fluid initial state.Update 20190807 03.062.In-camera compositing with Camera Map modifier.Update 20190807 03.063.Creating animation layers.Update 20190807 03.064.Collaborate online with shared views.Update 20190807 03.065.Rendering iridescence with Arnold Thin Film.Update 20190807 03.066.Loading and saving fluid presets.Update 20190807 03.067.Introduction to 3ds Max Interactive.Update 20190807 03.068.Building a motion graphics rig with Data Channel.Update 20190807 03.069.Creating custom project folder structures.Update 20190807 03.070.Open Shading Language code editor tips and tricks.Update 20190807 03.071.Spawning particles from a 3D map.Update 20190807 03.072.Rendering a starfield.Update 20190807 03.073.Faking GI with an Arnold ambient occlusion filter.Update 20190807 03.074.Modeling with the animation Snapshot tool.Update 20190807 03.075.Rendering particles with Arnold Standard Volume.Update 20190807 03.076.Render Arnold volume with physical values.Update 20190807 03.077.Volume indirect global illumination in Arnold.Update 20190807 03.078.Removing polygon detail with Freeform Optimize.Update 20190807 03.079.Transform and retime a cache with Fluid Loader.Update 20190807 03.080.Rendering motion blur in Arnold.Update 20190807 03.081.Drawing splines on an editable poly.Update 20190807 03.082.Sketching freeform topology over a polygon mesh.Update 20190807 03.083.Animating effects with Data Channel Decay.Update 20190807 03.084.Animating controllers in the Material Editor.Update 20190807 03.085.Painting a vertex color mask with VertexPaint.Update 20190807 03.086.Drawing polygon freeform strips.Update 20190807 03.087.Extruding polygon freeform branches.Update 20190807 03.088.Interactive ActiveShade in a viewport.Update 20190807 03.089.Fluid data channels.Update 20190807 03.090.Displaying fluid data channels.Update 20190807 03.091.Assigning UVW coordinates in an OSL network.Update 20190807 03.092.Using named coordinate spaces in Open Shading Language (OSL).Update 20190807 03.093.Shadow group exclusion with Arnold properties.Update 20190807 03.094.Erasing materials with MAXScript or UVW Remove.Update 20190807 03.095.Understanding Fluid Churn and Vorticity channels.Update 20190807 03.096.Rendering Fluid channels with Arnold User Data.Update 20190807 03.097.Keyframe quantization and sub-frame editing with Snap Keys.Update 20190807 03.098.Importing a CAD solid model as a Body Object.Update 20190807 03.099.Solid model subtraction and intersection with Body Cutter.Update 20190807 03.100.Solid model union with Join Bodies.Update 20190807 03.101.Denoising an Arnold rendering.Update 20190807 03.102.Interactive Update in the animation Curve Editor.Update 20190807 03.103.Curve Editor view menu Tips and tricks.Update 20190807 03.104.Editing animation curves with the Region Keys tool.Update 20190807
3ds Max Tips, Tricks and Techniques (Update 20190807) – Subtitles.7z Exercise Files 3DSMax Tips.7z
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