Release date:2019, September 18
Author:George Maestri
Skill level:Beginner
Language:English
Exercise files:Yes
No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines.
Topics include:
Navigating 3D space
Connecting objects through hierarchies
Modeling geometry
Sculpting in 3D
Creating patch-based surfaces
Creating and applying textures and materials
Rendering 3D projects00. Introduction 01. Learn the core concepts of 3D modeling and rendering 02. Working with the exercise files
01. Understanding 3D Space 01. As easy as X, Y, Z 02. Navigate in 3D 03. Its all relative 04. Transform objects 05. Connect objects through hierarchies
02. Modeling and 3D Geometry 01. What is geometry 02. Polygonal surfaces 03. Build up surfaces 04. Plan your geometry 05. Sculpt in 3D
03. Patch-Base Surfaces 01. Curves and curve types 02. Patch-based surfaces 03. Tessellating surfaces
04. Textures and Materials 01. What is a material 02. Basics of shaders 03. Advanced materials 04. Bumps and normal maps 05. Project textures 06. UV mapping
05. Rendering Images 01. Rendering as virtual photography 02. Basics of lighting for 3D 03. Shadows and shading 04. Indirect and bounce light 05. Lighting workflow 06. Work with camera 07. Final rendering
06. Introduction to Blender 2.80 01. Blender interface and overview 02. Viewports and navigation in Blender 03. Select objects in Blender 04. Move, rotate, and scale in Blender 05. Creating hierarchies in Blender 06. Add color in Blender 07. Add texture in Blender 08. Add cameras in Blender 09. Set up lights in Blender 10 .Render in Blender
07. Introduction to Maya 2019 01. Maya setup 02. Maya interface and overview 03. Viewports and navigation in Maya 04. Select objects in Maya 05. Move, rotate, and scale in Maya 06. Creating hierarchies in Maya 07. Add color in Maya 08. Add texture in Maya 09. Add cameras in Maya 10. Set up lights in Maya 11. Rendering in Maya
08. Introduction to 3ds Max 2020 01. 3ds Max setup 02. 3ds Max interface and overview 03. Viewports and navigation in 3ds Max 04. Selecting objects in 3ds Max 05. Move, rotate, and scale in 3ds Max 06. Create hierarchies in 3ds Max 07. Add color in 3ds Max 08. Add texture in 3ds Max 09. Add cameras in 3ds Max 10. Set up lights in 3ds Max 11. Rendering in 3ds Max
09. Introduction to Cinema 4D R20 01. Cinema 4D interface and overview 02. Viewports and navigation in Cinema 4D 03. Select objects in Cinema 4D 04. Move, rotate, and scale in Cinema 4D 05. Create hierarchies in Cinema 4D 06. Add color and textures in Cinema 4D 07. Set up lights in Cinema 4D 08. Add cameras in Cinema 4D 09. Rendering in Cinema 4D
10. Conclusion 01. Next steps


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