Release date:2019, September 18

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines.

Topics include:

Navigating 3D space

Connecting objects through hierarchies

Modeling geometry

Sculpting in 3D

Creating patch-based surfaces

Creating and applying textures and materials

Rendering 3D projects

00. Introduction 01. Learn the core concepts of 3D modeling and rendering 02. Working with the exercise files

01. Understanding 3D Space 01. As easy as X, Y, Z 02. Navigate in 3D 03. Its all relative 04. Transform objects 05. Connect objects through hierarchies

02. Modeling and 3D Geometry 01. What is geometry 02. Polygonal surfaces 03. Build up surfaces 04. Plan your geometry 05. Sculpt in 3D

03. Patch-Base Surfaces 01. Curves and curve types 02. Patch-based surfaces 03. Tessellating surfaces

04. Textures and Materials 01. What is a material 02. Basics of shaders 03. Advanced materials 04. Bumps and normal maps 05. Project textures 06. UV mapping

05. Rendering Images 01. Rendering as virtual photography 02. Basics of lighting for 3D 03. Shadows and shading 04. Indirect and bounce light 05. Lighting workflow 06. Work with camera 07. Final rendering

06. Introduction to Blender 2.80 01. Blender interface and overview 02. Viewports and navigation in Blender 03. Select objects in Blender 04. Move, rotate, and scale in Blender 05. Creating hierarchies in Blender 06. Add color in Blender 07. Add texture in Blender 08. Add cameras in Blender 09. Set up lights in Blender 10 .Render in Blender

07. Introduction to Maya 2019 01. Maya setup 02. Maya interface and overview 03. Viewports and navigation in Maya 04. Select objects in Maya 05. Move, rotate, and scale in Maya 06. Creating hierarchies in Maya 07. Add color in Maya 08. Add texture in Maya 09. Add cameras in Maya 10. Set up lights in Maya 11. Rendering in Maya

08. Introduction to 3ds Max 2020 01. 3ds Max setup 02. 3ds Max interface and overview 03. Viewports and navigation in 3ds Max 04. Selecting objects in 3ds Max 05. Move, rotate, and scale in 3ds Max 06. Create hierarchies in 3ds Max 07. Add color in 3ds Max 08. Add texture in 3ds Max 09. Add cameras in 3ds Max 10. Set up lights in 3ds Max 11. Rendering in 3ds Max

09. Introduction to Cinema 4D R20 01. Cinema 4D interface and overview 02. Viewports and navigation in Cinema 4D 03. Select objects in Cinema 4D 04. Move, rotate, and scale in Cinema 4D 05. Create hierarchies in Cinema 4D 06. Add color and textures in Cinema 4D 07. Set up lights in Cinema 4D 08. Add cameras in Cinema 4D 09. Rendering in Cinema 4D

10. Conclusion 01. Next steps

Exercise Files.7z

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