Release date:2019, April 17
Author:Simon Manning
Skill level:Beginner
Language:English
Exercise files:Yes
Want to work faster and smarter in Unreal Engine? In this course, pick up practical architectural visualization techniques that can help you build compelling experiences with Unreal Engine. Instructor Simon Manning shares tips for working with materials, including how to get realistic mirrors in your scene and give your glass materials reflectivity. He also explores how to regenerate improved lightmaps from within Unreal, as well as how to reduce draw calls and poly counts, measure project performance, and more.
Topics include:
Migrating material packages
Batch replacing of materials
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and correction
Draw call optimization
Improving reflections0. Introduction 1. Unreal ArchViz- CAD to rad 2. What you should know 3. Important Watch this video before starting!
1. Materials 1. Working with material packages 2. Navigating existing materials 3. Adding realistic mirror reflections 4. Improved glass 5. Material parameter groups
2. Lighting 1. Static vs. dynamic lighting 2. Texture UVs and Lightmap UVs 3. Improved light baking 4. Lightmap analysis 5. Lightmap correction 6. Lightmap padding 7. Dynamic lighting
3. Optimization and Troubleshooting 1. Analysis 2. Draw call optimization 3. Polycount reduction 4. Shader analysis 5. Improving reflections
Conclusion Summary
Ex_Files_Unreal_Engine_Arch_Viz_Design_Techniques.7z


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