Release date:2018, October 18
Author:Simon Manning
Skill level:Beginner
Language:English
Exercise files:Yes
Unreal Engine is a complete suite of real-time development tools that can help you create stunning real-time visuals for architecture, product design, manufacturing, and games. The Unreal Engine can power it all. In this course, Simon Manning covers the essential workflows for lighting, effects, visual scripting, cinematics, and project packaging with this real-time rendering engine. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with the particle systems in Unreal. Plus, get a thorough introduction to Blueprints, the visual scripting language, and explore how to optimize performance for your projects.
Topics include:
Customizing the Unreal UI
Creating a new project
Creating landscapes
Blocking out levels
Working with materials and lights
Adding post-processing effects
Adding atmospherics, foliage, and fog
Working with the Blueprint editor
Creating cinematics
Monitoring performance
Packaging a game for distribution0. Introduction 1. Real-time visualization with Unreal Engine 4 2. What you should know 3. Using the exercise files
1. Engine Overview 01. The Epic Launcher 02. Installing Unreal Engine 03. Starting a blank project 04. Menu 05. Viewport 06. Navigation 07. Content Browser 08. Modes panel 09. World Outliner 10. Toolbar 11. Details panel 12. World Settings panel 13. Customizing the user interface (UI)
2. Starting a New Project 1. Opening the Unreal Editor 2. Add new feature and content packages 3. Level setup 4. Placing and manipulating actors 5. Geometry Edit mode 6. Blocking out the scene 7. Exporting blocking
3. Meshes 1. Importing and migrating content 2. Static Mesh Editor- collision, UVs, etc 3. Animating with skeletal meshes 4. Mesh optimizing
4. Lighting 1. Basic light types 2. Environmental lighting 3. Placing lights in the scene 4. Static lighting 5. Reflection capture probes
5. Materials 1. Material Editor 2. Material properties 3. Material instances 4. Organizing material parameters 5. Decals
6. Interactivity 1. Adding a player character 2. Material swapping 3. Trigger volumes 4. Physics simulation 5. Moving actors with Blueprints
7. Look Development 1. Landscape mode 2. Animated entourage 3. Foliage mode 4. Particles 5. Post process effects
8. Cinematics 1. Introduction to Sequencer 2. The Cinematic Editor 3. Key framing and actor recording 4. Advanced camera tools using rails 5. Shot tracks- Editing it all together 6. Exporting a cinematic
9. Packaging a Build 1. Packaging overview 2. Playtest 3. Project settings before packaging 4. Using Visual Studio to package for distribution
Conclusion 1. Next steps
Footers Cinematic
Ex_Files_Unreal_Essential_Training.7z.001 Ex_Files_Unreal_Essential_Training.7z.002
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