Release date:2020, June 2
Author:Tayler Zaskey
Skill level:Beginner
Language:English
Exercise files:Not Provided
This course will teach you how to model a sword and shield, create good UV maps for games and animations, and how to create hand painted, PBR (Physically Based Render) textures in Blender 2.8x.
Each video is designed for you to follow along with me. I explain every step in order for you to learn how to make swords and shields, and also for you to learn more about the workflow for creating models of any kind.
By the end of the course, you will be able to create, unwrap, and texture your own versions of a sword and shield.
Course Outline
Modeling the Sword and Shield
This section will teach you how to use the mesh modeling tools in Blender in order to create your sword and shield.
Creating Good UV maps
This section will teach you how to unwrap objects in Blender in order to create shared UV maps for multiple objects. It will also provide tips for arranging UV’s to decrease the texture time required.
Hand Painting the Models
This section will show you how to create and texture PBR textures in Blender 2.8x. Throughout the process, I’ll provide commentary for how to paint different materials like metal, leather, and wood to create believable hand painted textures.
Introduction
00:44
Introduction00:44
–
Modeling the Sword and Shield
21:53
Drawing out the Sword
Vista previa
03:33
Modeling the Hilt of the Sword04:27
Modeling the Blade of the Sword02:54
Modeling the Handle of the Sword
04:12
Modeling the Shield Base
02:13
Adding Shield Details
04:34
–
Creating Good UV Maps
16:20
Performing Mesh Clean up
02:18
Unwrapping the Shield
03:30
Unwrapping the Sword
02:26
Arranging and Combining UV’s
08:06
–
Texturing the Models
29:17
Picking your colors
03:52
Adding the Sword Base Color
03:30
Adding the Shield Base Color
02:53
Hand Painting the Sword (Time Lapse and Commentary)
06:11
Hand Painting the Shield (Time Lapse and Commentary)
09:34
Adding Metallic Texture
03:17
–
Course Wrap Up
00:42
Course Wrap Up
00:421. Introduction 1. Introduction
2. Modeling the Sword and Shield 1. Drawing out the Sword 2. Modeling the Hilt 3. Modeling the Blade 4. Modeling the Handle 5. Modeling the Shield Base 6. Adding Shield Details
3. Creating Good UV Maps 1. Performing Mesh Clean up 2. Unwrapping the Shield 3. Unwrapping the Sword 4. Arranging and Combining UVs
4. Texturing the Models 1. Picking your colors 2. Adding the Sword Base Color 3. Adding the Shield Base Color 4. Hand Painting the Sword (Time Lapse and Commentary) 5. Hand Painting the Shield (Time Lapse and Commentary) 6. Adding Metallic Texture
5. Course Wrap Up 1. Course Wrap Up
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