Release date:2020, May 6

Author:Moy Lobito

Skill level:Beginner

Language:English

Exercise files:Yes

In this course you will learn everything you need to know to rig a 3D character in Cinema 4D using the Character Object. I’m going to cover everything, from the very basics, all the way to the more advanced stuff.

We will start by learning about the great importance of character symmetry and character optimization. And you will learn how to properly optimize your characters before rigging them.

Then, we will create the base rig using the Character Object. We will create the full skeleton including the spline, legs, arms, fingers, head and eyes. And to make the rig more useful, it will have both IK and FK controllers which we will be able to switch with just one button.

After that, you will learn how to adjust the Character Object, so the skeleton fits the character mesh. Then, we will bind the Character Rig and the character mesh together. Later, you will learn different techniques to properly weight your character. And, as a bonus, we will pose the character in a very dynamic running pose.

Those are the main topics we will cover, but you will also learn how to work with the Cloth Surface Object when rigging a character. How to properly use the Weight Tool. You will also learn the basics of normalization and auto-normalization in Cinema 4D. And of course, you will also learn about Inverse Kinematics (IK) and Forward Kinematics (FK).

This course is packed with lots of valuable information that you’ll be able to apply in any character rigging project you work in the future.

By the end of this course you will have a clear understanding of how the 3D character rigging process works in Cinema 4D, and you will also be able to create your own rigs for your own characters.

So, get ready to learn a lot, and I’ll see you inside.

Table of Contents

Introduction

04:57

Welcome!

04:57

Preparing the character

30:13

Setting up the Cinema 4D file

05:22

Character symmetry

11:39

Optimizing the character

13:12

Short quiz to test your new knowledge – Section 2

1 pregunta

Rigging the character – Creating the rig

01:11:48

Creating the rig base

14:32

C4D Backups

05:55

Working with layers in Cinema 4D

08:14

In this lesson we will adjust the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.

Adjusting the character object – Part 1

09:38

In this lesson we will continue adjusting the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.

Adjusting the character object – Part 2

06:35

In this lesson we will continue adjusting the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.

Adjusting the character object – Part 3

26:54

Binding and weighting the character

02:49:40

Binding the character skeletone with the character mesh

14:20

Working with the Cloth Surface object in Cinema 4D

19:44

In this lesson we will start the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 1

17:47

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 2

17:11

In this lesson you will learn how to use the Weight Tool to manually weight the components of your 3D character.

The weight tool explained

21:30

Understanding Normalization – Normalization basics

13:59

Understanding Normalization – Auto normalization

Vista previa

12:02

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 3

14:59

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 4

10:07

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 5

28:01

Improving the rig

49:56

In this lesson we will adjust the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.

Adjusting the character controllers – Part 1

13:50

In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.

Adjusting the character controllers – Part 2

09:25

In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.

Adjusting the character controllers – Part 3

08:42

Inverse Kinematics and Forward Kinematics explained

08:46

In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.

Adjusting the character controllers – Part 4

09:13

Weighting the character – Part 2

01:57:09

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 6

34:09

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 7

14:50

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 8

13:55

Using the Update command

09:29

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 9

34:18

In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.

Weighting the character – Part 10

02:25

Organizing the file

08:03

Posing the character

39:02

Gathering references to pose the character

06:48

Running pose – Posing the legs and arms

17:47

Running pose – Posing the head, fingers and eyes

14:27

01. Introduction 01. Welcome!

02. Preparing the character 01. Setting up the Cinema 4D file 02. Character symmetry 03. Optimizing the character

03. Rigging the character – Creating the rig 01. Creating the rig base 02. C4D Backups 03. Working with layers in Cinema 4D 04. Adjusting the character object – Part 1 05. Adjusting the character object – Part 2 06. Adjusting the character object – Part 3

04. Binding and weighting the character 01. Binding the character skeleton with the character mesh 02. Working with the Cloth Surface object in Cinema 4D 03. Weighting the character – Part 1 04. Weighting the character – Part 2 05. The weight tool explained 06. Understanding Normalization – Normalization basics 07. Understanding Normalization – Auto normalization 08. Weighting the character – Part 3 09. Weighting the character – Part 4 10. Weighting the character – Part 5

05. Improving the rig 01. Adjusting the character controllers – Part 1 02. Adjusting the character controllers – Part 2 03. Adjusting the character controllers – Part 3 04. Inverse Kinematics and Forward Kinematics explained 05. Adjusting the character controllers – Part 4

06. Weighting the character – Part 2 01. Weighting the character – Part 6 02. Weighting the character – Part 7 03. Weighting the character – Part 8 04. Using the Update command 05. Weighting the character – Part 9 06. Weighting the character – Part 10 07. Organizing the file

07. Posing the character 01. Gathering references to pose the character 02. Running pose – Posing the legs and arms 03. Running pose – Posing the head, fingers and eyes

Project files.7z preview

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