Release date:2020
Author:Jonathan Lampel
Skill level:Beginner
Language:English
Exercise files:Not Provided
If you’ve already modeled an object, the next step is to show it off! Just like a photographer choosing which qualities of a subject to emphasize, your task with lighting is to bring out the best in whatever it is that you’ve created. In this course about the fundamentals of digital lighting, we’re going to look at how light works, how it’s simulated in Blender, and how you can use it to make your projects look amazing.
We’ll start off in Cycles and talk about all the main properties of light objects and environment lights and how to tweak them to get the results you want. Along the way, you’ll learn important concepts about path tracing and how light works in general, which will help you create any lighting effect on your own.From there we’ll switch over to Eevee and demystify what’s going on with shadows, environments, and bounce lighting during rasterization, so you can get as close to Cycles quality as possible without the extra headache.
Lastly, we’ll look at how to take your lighting from good to great by talking about best practices and a few tricks that can instantly transform a render from “ok but kinda boring” to jumping right out of the screen.Whether you’re brand new to Blender or a pro that just needs a refresher to up your lighting game, I made this course for you. Head over to the first lesson to get started!
Chapter 01 Introduction to Digital Lighting 01. How Light Works in Cycles and Eevee
Chapter 02 Lighting with Cycles 01. The 7 Ways of Creating Light 02. Indirect Lighting and Light Bounces 03. Lighting with Realistic Values and Colors 04. Scopes and Color Management 05. HDRI World Backgrounds 06. Reducing Noise with Portals 07. Volumetric Lighting 08. Texturing Lights with IES Data 09. Lighting a Bedroom with Cycles
Chapter 03 Lighting with Eevee 01. Switching Over to Eevee 02. Using Cube Mapped Shadows 03. Using Contact Shadows 04. Using Cascade Mapped Shadows 05. Eevee World Environments and AO 06. Getting Bounce Lighting in Eevee 07. Irradiance Volume Render Properties 08. Irradiance Volume Data Properties 09. Irradiance Volume Workflow 10. Bounce Lighting with Lamps 11. Lighting a Bedroom with Eevee
Chapter 04 The Art of Lighting 01. The Five Roles of Lighting 02. Working with Shadows and Gradients 03. Working with Colored Lights 04. The Three Point Lighting Setup 05. High and Low Key Lighting 06. Ambient and Silhouette Lighting 07. Using Light Textures, Cookies, and Gobos 08. Lighting a Portrait 09. Lighting an Outdoor Environment
fundamentals-of-lighting_source-files.7z fundamentals-of-lighting_textures.7z


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)