Release date:2020, May 5
Author:Emiel Sleegers
Skill level:Beginner
Language:English
Exercise files:Yes
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.
The major topics we will be covering are
Creating modular assets using blender
Create realistic stone and brick details using Zbrush
Creating correct UV unwraps inside of blender.
Baking our high and low poly models in Marmoset toolbag.
Creating tileable materials using substance designer
Creating practical real-world shaders
Producing materials with mask blending and parallax mapping
Level setup, lighting & post effects using Unreal Game Engine
By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.
Introduction
20:27
Introduction
01:49
Going Over Our References
10:41
Installing Our Blender Plug-Ins
07:57
–
Blockout Modeling Phase
02:08:29
Creating Our Stair Blockout17:42
Creating Our Pillar Blockout
08:51
Creating Our Wall Blockouts Part 1
19:40
Creating Our Wall Blockouts Part 2
12:05
Creating Our Wall Blockouts Part 3
19:44
Creating Our Remaining Blockouts Part 1
19:55
Creating Our Remaining Blockouts Part 2
19:58
Creating Our Remaining Blockouts Part 3
10:34
–
Sculpting Details
03:50:03
Sculpting Our Stair Piece Part 1
18:42
Sculpting Our Stair Piece Part 2
19:58
Sculpting Our Stair Piece Part 3
08:31
Sculpting Our Pillar Sculpt
16:01
Sculpting Our Round Pillar
18:01
Sculpting Our Stone Row
19:15
Sculpting Our Windows Part 1
17:30
Finish Sculpting Our Windows and Doors
18:28
Sculpting Our Lose Stones Part 1
19:58
Sculpting Our Lose Stones Part 2
19:40
Sculpting Our Lose Stones Part 3
06:56
Optimizing Our Sculpts Part 1
19:17
Optimizing Our Sculpts Part 2
12:51
Importing Our Low Polys in Blender and Fixing Problems
14:55
–
Unwrapping & Baking
02:19:55
Unwrapping Our Models Part 1
16:19
Unwrapping Our Models Part 2
19:47
Unwrapping Our Models Part 3
19:42
Unwrapping Our Models Part 4
19:12
Unwrapping Our Models Part 5
14:19
Baking Our Assets Part 1
19:43
Baking Our Assets Part 2
19:52
Baking Our Assets Part 3
11:01
–
Master Material Creation
06:13:59
Creating Our Master Material Part 1
19:46
Creating Our Master Material Part 2
19:56
Creating Our Master Material Part 3
19:31
Creating Our Master Material Part 4
19:28
Creating Our Master Material Part 5
19:46
Creating Our Master Material Part 6
19:44
Creating Our Master Material Part 7
19:23
Creating Our Master Material Part 8
18:08
Creating Our Master Material Part 9
15:18
Creating Our Master Material Part 10
18:45
Creating Our Master Material Part 11
19:09
Creating Our Master Material Part 12
19:18
Creating Our Master Material Part 13
20:01
Creating Our Master Material Part 14
19:19
Creating Our Master Material Part 15
18:51
Creating Our Master Material Part 16
19:33
Creating Our Master Material Part 17
19:53
Creating Our Master Material Part 18
19:35
Exporting All of Our Textures
08:59
UV Unwrapping Our Remaining Models
19:36
–
Extra Props
33:32
Building Some Extra Walls Out of Stones Part 1
19:59
Building Some Extra Walls Out of Stones Part 2
13:33
–
Game Engine Setup and Building Level
05:18:08
Setting Up Our Unreal Engine 4 Project
18:20
Setting Up Our Master Material Part 1
19:29
Setting Up Our Master Material Part 2
19:58
Setting Up Our Master Material Part 3
18:52
Setting Up Our Master Material Part 4
19:34
Painting Our Masks
19:58
Setting Up Our Models
19:14
Fixing Any Problems on Our Models
19:30
Creating an Improved Smooth Stone Part 1
18:45
Creating an Improved Smooth Stone Part 2
18:11
Creating an Improved Smooth Stone Part 3
12:47
Building Our Level Part 1
19:26
Building Our Level Part 2
19:35
Building Our Level Part 3
19:07
Building Our Level Part 4
19:35
Building Our Level Part 5
19:03
Building Our Level Part 6
16:44
–
Simulations and More Materials
01:56:49
Creating Our Simulations Part 1
18:56
Creating Our Simulations Part 2
18:59
Adding Our Simulated Objects to Our Level
19:53
Creating Our Ground Material Part 1
19:06
Creating Our Ground Material Part 2
19:57
Creating Our Ground Material Part 3
19:58
–
Foliage & Polishing
03:27:24
Importing Our Foliage Packs
19:52
Setting Up Our Terrain Material
18:59
Painting Our Terrain and Improving Textures
17:44
Doing Our First Foliage Placement Pass
19:40
Doing Our First Lighting Pass
19:53
Doing Our Second Foliage Placement Pass Part 1
19:32
Doing Our Second Foliage Placement Pass Part 2
19:34
Doing Our Second Foliage Placement Pass Part 3
19:52
Doing Our Polishing Pass Part 1
19:58
Doing Our Polishing Pass Part 2
19:55
Doing Our Polishing Pass Part 3
12:25Sección 1 Introduction 1. Introduction 2. Going Over Our References 3. Installing Our Blender Plug-Ins
Sección 2 Blockout Modeling Phase 4. Creating Our Stair Blockout 5. Creating Our Pillar Blockout 6. Creating Our Wall Blockouts Part 1 7. Creating Our Wall Blockouts Part 2 8. Creating Our Wall Blockouts Part 3 9. Creating Our Remaining Blockouts Part 1 10. Creating Our Remaining Blockouts Part 2 11. Creating Our Remaining Blockouts Part 3
Sección 3 Sculpting Details 12. Sculpting Our Stair Piece Part 1 13. Sculpting Our Stair Piece Part 2 14. Sculpting Our Stair Piece Part 3 15. Sculpting Our Pillar Sculpt 16. Sculpting Our Round Pillar 17. Sculpting Our Stone Row 18. Sculpting Our Windows Part 1 19. Finish Sculpting Our Windows and Doors 20. Sculpting Our Lose Stones Part 1 21. Sculpting Our Lose Stones Part 2 22. Sculpting Our Lose Stones Part 3 23. Optimizing Our Sculpts Part 1 24. Optimizing Our Sculpts Part 2 25. Importing Our Low Polys in Blender and
Sección 4 Unwrapping & Baking 26. Unwrapping Our Models Part 1 27. Unwrapping Our Models Part 2 28. Unwrapping Our Models Part 3 29. Unwrapping Our Models Part 4 30. Unwrapping Our Models Part 5 31. Baking Our Assets Part 1 32. Baking Our Assets Part 2 33. Baking Our Assets Part 3
Sección 5 Master Material Creation 34. Creating Our Master Material Part 1 35. Creating Our Master Material Part 2 36. Creating Our Master Material Part 3 37. Creating Our Master Material Part 4 38. Creating Our Master Material Part 5 39. Creating Our Master Material Part 6 40. Creating Our Master Material Part 7 41. Creating Our Master Material Part 8 42. Creating Our Master Material Part 9 43. Creating Our Master Material Part 10 44. Creating Our Master Material Part 11 45. Creating Our Master Material Part 12 46. Creating Our Master Material Part 13 47. Creating Our Master Material Part 14 48. Creating Our Master Material Part 15 49. Creating Our Master Material Part 16 50. Creating Our Master Material Part 17 51. Creating Our Master Material Part 18 52. Exporting All of Our Textures 53. UV Unwrapping Our Remaining Models
Sección 6 Extra Props 54. Building Some Extra Walls Out of Stones Part 1 55. Building Some Extra Walls Out of Stones Part 2
Sección 7 Game Engine Setup and Building Level 56. Setting Up Our Unreal Engine 4 Project 57. Setting Up Our Master Material Part 1 58. Setting Up Our Master Material Part 2 59. Setting Up Our Master Material Part 3 60. Setting Up Our Master Material Part 4 61. Painting Our Masks 62. Setting Up Our Models 63. Fixing Any Problems on Our Models 64. Creating an Improved Smooth Stone Part 1 65. Creating an Improved Smooth Stone Part 2 66. Creating an Improved Smooth Stone Part 3 67. Building Our Level Part 1 68. Building Our Level Part 2 69. Building Our Level Part 3 70. Building Our Level Part 4 71. Building Our Level Part 5 72. Building Our Level Part 6
Sección 8 Simulations and More Material 73. Creating Our Simulations Part 1 74. Creating Our Simulations Part 2 75. Adding Our Simulated Objects to Our Level 76. Creating Our Ground Material Part 1 77. Creating Our Ground Material Part 2 78. Creating Our Ground Material Part 3
Sección 9 Foliage & Polishing 79. Importing Our Foliage Packs 80. Setting Up Our Terrain Material 81. Painting Our Terrain and Improving Textures 82. Doing Our First Foliage Placement Pass 83. Doing Our First Lighting Pass 84. Doing Our Second Foliage Placement Pass 85. Doing Our Second Foliage Placement Pass 86. Doing Our Second Foliage Placement Pass 87. Doing Our Polishing Pass Part 1 88. Doing Our Polishing Pass Part 2 89. Doing Our Polishing Pass Part 3
Project files.7z.001 Project files.7z.002


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