Release date:2020, December 5
Author:Gabriel Aguiar
Skill level:Beginner
Language:English
Exercise files:Yes
This course is about the creation of VFX for Games with Unity. You’ll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.
Introduction
02:26
Introduction02:26
–
VFX Fundamentals
24:25
First, let’s enable 1080p!Types of Effects | Introduction
01:00
Types of Effects | 1 – Particle Effects
01:12
Types of Effects | 2 – Mesh Effects
01:09
Types of Effects | 3 – Flipbook Animations
01:42
Types of Effects | 4 – Shader Effects
01:03
Types of Effects | 5 – Hybrids
01:33
Recap of the Types of EffectsPrinciples of VFX | 1 – Gameplay
01:49
Principles of VFX | 2 – Timing
02:37
Principles of VFX | 3 – Shape
01:26
Principles of VFX | 4 – Contrast
02:43
Principles of VFX | 5 – Color08:11
Recap of the Principles of VFX–
Pre-Production
07:01
Pre-Production | Introduction
01:09
Pre-Production | 1 – Gameplay Objective
01:00
Pre-Production | 2 – Getting References
02:14
Pre-Production | 3 – Technical Research
01:01
Pre-Production | 4 – Sketching
01:37
Recap of the Pre-Production–
Setting Up Unity – Your Workspace
05:21
Download & Install Unity
01:25
Setting Up Your Project
01:10
Import Package
02:46
–
Sparks – Getting Familiar With The Particle System
42:49
Starting The Sparks
03:36
Shader Graph – Additive Shader
08:24
Your First Texture
01:44
Particle System – Sparks
13:05
More Details To The Sparks
06:59
Particle System – Sparks Hit
05:06
Variations
03:55
Are you enjoying this course? I would love to have your feedback.–
Area Of Effect Attack
01:55:30
References
02:29
Sketching
09:29
Anticipation, Climax and Dissipation – The Start
14:48
Your First Mesh
06:56
Impact 01 Texture
09:53
Impact 02 Texture
07:51
Shockwave
04:18
Ground Crack
08:29
Shader Graph – Alpha Blended Shader
09:51
Fire Version
10:23
Nature Version – Part 1
12:27
Nature Version – Part 2
10:21
Before moving on to the Final Touches
1 вопрос
Final Touches
08:15
Are you enjoying this course? I would love to have your feedback.–
Projectile / Spell
02:01:06
References
01:44
Sketching
03:13
Projectile Mesh
07:25
Projectile Texture
16:09
The Trail
10:48
Shader Graph – Additive Scroll and Distortion Shader
11:14
Projectile Scene – Overview
04:12
Making The Projectile Fly
04:08
The Impact Effect
10:20
The Muzzle Effect
08:30
Electric Version – Part 1
15:11
Electric Version – Part 2
08:01
Electric Version – Part 3
14:02
Electric Version – Impact & Muzzle
06:09
–
Performance
32:56
Introduction
05:00
Performance Improvements Of The Projectile – Part 1
11:39
Performance Improvements Of The Projectile – Part 2
09:42
Performance Improvements Of The Projectile – Part 3
06:35
Recap of the Performance Improvements–
Conclusion
03:18
The Conclusion
03:1801 Introduction 001 Introduction
02 VFX Fundamentals 002 Types of Effects Introduction 003 Types of Effects 1 – Particle Effects 004 Types of Effects 2 – Mesh Effects 005 Types of Effects 3 – Flipbook Animations 006 Types of Effects 4 – Shader Effects 007 Types of Effects 5 – Hybrids 008 Principles of VFX 1 – Gameplay 009 Principles of VFX 2 – Timing 010 Principles of VFX 3 – Shape 011 Principles of VFX 4 – Contrast 012 Principles of VFX 5 – Color
03 Pre-Production 013 Pre-Production Introduction 014 Pre-Production 1 – Gameplay Objective 015 Pre-Production 2 – Getting References 016 Pre-Production 3 – Technical Research 017 Pre-Production 4 – Sketching
04 Setting Up Unity – Your Workspace 018 Download Install Unity 019 Setting Up Your Project 020 Import Package
05 Sparks – Getting Familiar With The Particle System 021 Starting The Sparks 022 Shader Graph – Additive Shader 023 Your First Texture 024 Particle System – Sparks 025 More Details To The Sparks 026 Particle System – Sparks Hit 027 Variations
06 Area Of Effect Attack 028 References 029 Sketching 030 Anticipation Climax and Dissipation – The Start 031 Your First Mesh 032 Impact 01 Texture 033 Impact 02 Texture 034 Shockwave 035 Ground Crack 036 Shader Graph – Alpha Blended Shader 037 Fire Version 038 Nature Version – Part 1 039 Nature Version – Part 2 040 Final Touches
07 Projectile Spell 041 References 042 Sketching 043 Projectile Mesh 044 Projectile Texture 045 The Trail 046 Shader Graph – Additive Scroll and Distortion Shader 047 Projectile Scene – Overview 048 Making The Projectile Fly 049 The Impact Effect 050 The Muzzle Effect 051 Electric Version – Part 1 052 Electric Version – Part 2 053 Electric Version – Part 3 054 Electric Version – Impact Muzzle
08 Performance 055 Introduction 056 Performance Improvements Of The Projectile – Part 1 057 Performance Improvements Of The Projectile – Part 2 058 Performance Improvements Of The Projectile – Part 3
09 Conclusion 059 The Conclusion
Visual Effects for Games in Unity – Beginner To Intermediate – Subtitles.7z Visual Effects for Games in Unity – Beginner To Intermediate – Files.7z


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