Release date:2020
Author:Emmanuel Henri
Skill level:Beginner
Language:English
Exercise files:Yes
Explore Unreal Engine and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the second in a three-part series, instructor Emmanuel Henri continues the project, adding more advanced functionality and interactivity to the AR game. Learn how to add 3D objects to a scene and use hit testing to track whether a user touches real-world or in-game objects. Plus, learn how to deploy your scene to Android and iOS to share it with the world.
01 – Basic interactivity with AR in Unreal 02 – What you should know 03 – Installing Unreal 04 – Setting up your project in Unreal 05 – Setting up additional configuration 06 – Exploration of the base elements 07 – What is hit testing 08 – Overview of the ARPawn Blueprint 09 – Add an object to your scene 10 – Add a Blueprint class 11 – Exploration of world object elements 12 – Exploration of tracked geometry elements 13 – Exploration of BP_Placeable 14 – Deploying to Android 15 – Deploying to iOS 16 – Next steps Ex_Files_Unreal_AR_Visualization_02_Basic_Interactivity.7z Ex_Files_Unreal_AR_Visualization_02-03.7z


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