Release date:2019, May 12

Author:Wes McDermott

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Painter is the industry standard for 3D texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2019, walking you through a basic project—texturing a real-world game asset from start to finish. He starts with creating a new project, importing the model, and using the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on procedurals, the brush toolset, and time savers like symmetry, stencils, and cloning. Plus, learn how to use layer effects to create realistic wear. Wes wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter, and export textures for use in other applications.

Topics include:

Preparing your model

Creating a project in Substance Painter

Importing resources

Working with the shelf

Baking maps

Applying materials

Creating new materials

Modifying channels

Using layer blend modes

Creating a logo with height and anchors

Using brushes, stencils, and clone tools to paint

Working with layer effects

Rendering with Iray

Exporting textures

001 Introduction 002 Exercise files 003 Best practices for UVs and texel density 004 Material assignment 005 Using vertex color to prepare ID map 006 Creating a project 007 Navigating the 3D-2D views 008 General UI overview 009 Understanding display settings 010 Setting up a shader 011 Working with texture set settings 012 Importing resources 013 Saving filters and creating a sub-shelf 014 Using the integrated bakers 015 Working with fill layers 016 Painting layer masks 017 Applying materials using Color Selection 018 Applying additional materials 019 Creating new materials using fill layers 020 Duplicating layers 021 Using procedurals to modulate roughness 022 Creating a complex mask and Smart Material 023 Using planar projection to place a logo 024 Working with layer blend modes 025 Adding a bitmap texture to a layer 026 Creating a logo with height and anchors 027 Understanding brush properties 028 Creating a custom brush tool 029 Using symmetry to paint 030 Using stencils 031 Using a text alpha 032 Using the Clone tool 033 Applying filters 034 Using Generators to create wear 035 Adding an overall dust layer with Position maps 036 Rendering using Iray 037 Working with export configurations 038 Using Substance Painter maps in Adobe Dimension 039 Next steps

Ex_Files_Substance_Painter_2019_EssT.7z

Substance Painter 2019 Essential Training – Subtitles.7z

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