Release date:2020
Author:Andreas Hauber
Skill level:Intermediate
Language:English
Exercise files:Yes
Power up your productivity with automation of tedious and repetitive tasks inside of Unreal
Learn how Python, C++ and Blutilities work inside of Unreal. How do they relate to each other, what is the benefit for each?
Increase your market value dramatically by learning automation. You will become an irreplaceable asset in your team.
Learn how to easily work with large amounts of assets and data inside of Unreal
Configure Unreal with your newly created scripts to speed up your workflow tremendously
Astonish your boss and colleagues with the amount of work you suddenly get done effortlessly
Learn one of the most valuable tools for the future: Automation01. Introduction 01. Introduction 02. Why workflow and pipeline automation is an important skill
02. Setup – Prerequisites 01. Getting ready for Python scripting 02. Getting ready for C++ scripting
03. Batch Renaming 01. What we will create in this chapter 02. Batch Renaming – Blueprinting 03. Batch Renaming – Python 04. Batch Renaming – C++
04. Power of Two Validator 01. What we will create in this chapter 02. Power of Two Validator – Blueprinting 03. Power of Two Validator – Python 04. Power of Two Validator – C++
05. Automatic Asset Prefixes 01. What we will create in this chapter 02. Auto Prefixer – Blueprinting 03. Auto Prefixer – Python 04. Auto Prefixer – C++
06. Project Organizer 01. What we will create in this chapter 02. Project Organizer – Blueprinting 03. Project Organizer – Python 04. Project Organizer – C++
07. Asset Duplicator 01. What we will create in this chapter 02. Asset Duplicator – Blueprinting 03. Asset Duplicator – Python 04. Asset Duplicator – C++ 05. Speed comparison
08. Remove unused assets 01. What we will create in this chapter 02. Remove unused assets – Blueprinting 03. Remove unused assets – Python 04. Remove unused assets – C++
09. Adding a GUI to our scripts 01. GUIs with Python QT 02. GUIs with C++
10. Organize World Outliner 01. What we will create in this chapter 02. Organize World Outliner – Blueprints 03. Organize World Outliner – Python 04. Organize World Outliner – C++
11. Delete NULL SM Actors 01. What we will create in this chapter 02. Delete NULL SM Actor – Blueprinting 03. Delete NULL SM Actor – Python 04. Delete NULL SM Actor – C++
12. Set Texture Parameter 01. What we will create in this chapter 02. Texture parameters – Blueprinting 03. Texture parameters – Python 04. Set Texture Parameter – C++
13. Search & Replace – GUI 01. What we will create in this chapter 02. Search & Replace – GUI – Blueprinting 03. Search & Replace – GUI – Python 04. Search & Replace – GUI – C++
14. Remove empty folders 01. What we will create in this chapter 02. Remove empty folders – Blueprinting 03. Remove empty folders – Python 04. Remove empty folders – C++
15. Bonus Automate Engine Events 01. Automate Engine Events – Blueprinting
16. Actor Action Utilities 01. Actor Action Utility – Blueprinting 02. Actor Action Utility – Python 03. Actor Action Utility – C++
17. Where to take this from here 01. My two products I created out of this
Becoming an Unreal Automation Expert Using Blueprints, C++ and Python – Files.7z Becoming an Unreal Automation Expert Using Blueprints, C++ and Python – Subtitles.7z


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