Release date:2020
Author: Scribble Mesh
Skill level:Beginner
Language:English
Exercise files:Yes
In this step by step tutorial, I will be guiding you through the entire process of creating a fantasy weapon from start to finish. We will start by blocking out our concept in Maya 2018, then transition into Zbrush to define and polish our high poly model. We will then return back to Maya to create our low-poly and UV unwrap our in-game asset. Once we are done with our model, we’re going to bring it into Substance painter to bake and create detailed texture maps. And finally, I will show you how to import your model and texture maps into Marmoset Toolbag for lighting and presentation.
By the end of this training, you will gain the knowledge of what it takes to create highly detailed weapon assets for video games and pick up tips and tricks along the way.
Part01 00_intro 01_scene_setup 02_modeling_blade 03_modeling_handle 04_modeling_trim 05_modeling_plate 06_modeling_rope 07_basemesh_cleanup_01 08_highpoly_setup 09_highpoly_blade 10_highpoly_handle 11_highpoly_plate_and_rope 12_detailing_plate_part01 13_detailing_plate_part02 14_detailing_handle_part01 15_detailing_handle_part02 15_detailing_handle_part03
Part02 16_detailing_claw 17_detailing_rope 18_detailing_finishing_touch_part01 19_detailing_finishing_touch_part02 20_export_prepwork 21_topology_blade_plate 22_topology_guard_handle 23_topology_claw_rope 24_UV 25_baking 26_texture_part01 27_texture_part02 28_texture_part03 29_presentation 30_FinalThoughts
Weapon Creation for games – SourceFiles.7z
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