Release date:2020, March 4

Author:Viconic Development

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to this 2 part course where you’ll get insights on careers in the gaming industry and learn about the fundamentals of game design.

We’ll start things off where we explore careers in the gaming industry. You’ll learn about concepts and skills required to make it in the gaming industry—whether you want to build and finance your own game or land a job at a studio or in mobile gaming.

We’ll explore the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.

Then we’ll get into game design. You’ll learn about strategies for starting a career in game design, drafting your game ideas, tools and skills. We’ll also discuss the role of the game designer, as well as how to define the core loop of your game, create features from a core, and much more.

01. Getting Started 01. Introduction 02. Game Industry Studio Structure 03. Game Development Phases

02. Game Development Roles 01. Roles in Game Development 02. The level designer and design skills 03. Game programming roles and skills 04. Game artist roles and skills 05. Game audio roles and skills

03. Game Design and Development 01. Game theory 02. Target Market 03. Platform, distribution model and choosing a game engine 04. Independent Game Development 05. Game Funding

04. Game Design 01. Role of Game Designer 02. Types of Game Designers 03. Ideas for games 04. Project Make a Game 05. Core of a Game 06. Defining features from a core 07. Project Creating features from a core 08. Players 09. Game view 10. Game Mechanics 11. Goals 12. The mechanics of play 13. Game systems 14. Understanding systems and character system 15. Project create character system 16. Chance in games 17. Project chance 18. Skills and decisions in games 19. Strategy, tactics and skill 20. Project designing for mastery 21. Pitching a game 22. Proposing a game 23. Documenting your game design 24. Project Documenting your game pitch 25. Making games 26. Going Indie 27. Getting in the Gaming Industry 28. Jobs in the Gaming Industry

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