Release date:2020, June 4
Author:Gran Abbitt
Skill level:Beginner
Language:English
Exercise files:Yes
Take your first steps to becoming a 3D character artist – learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.
This course has been created using Blender 2.83 and is compatible with newer versions of Blender.
Whether you’re a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren’t just “copy and pasting” what you see, but learning the tools and developing your own creative process as you go.
For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.
The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.
The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build, you will follow this process…
Be challenged to build the entire model yourself. Be shown step-by-step how to build it. Apply your knowledge regularly. Encouraged and supported throughout your journeyYou will get full lifetime access for a single one-off fee. If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to truly bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.
Dive in now, you won’t be disappointed!
Section 01 Introduction & Setup 01. Welcome To The Course 02. Download & Install Blender 03. Blender Interface Introduction 04. Introduction To Edit Mode 05. Using Loop Cuts 06. Mirror Modifier 07. Extrude 08. Shader Editor 09. Community & Resources
Section 02 Blocking Out 01. Section Intro – Blocking Out 02. Reference & Background Images 03. Importing Background Images 04. Blocking out the shape 05. Subdivision Surface Modifier 06. Sculpting the Blocks 07. Dyntopo Sculpting 08. Dyntopo Sculpting – Body 1 09. Dyntopo Sculpting Body 2 10. Sculpting the Head 11. Combining Objects 12. Instructor Hangout#1 Project file.7z
Section 2 Mech Master 01. Section Intro – Mech Masters 02. Creating the Cockpit 03. Creating the Body 04. Creating the Legs 05. Creating Weapons 06. Posing the Mech 07. Smooth & Flat Shading 08. Adding Materials 09. Camera & Background 10. Rotating camera 11. How to Render and Save Images in Blender 3D (Rendering the Mech) 12. Instructor Hangout – Mech Masters
Section 03 Detailed Sculpting 01. Section Intro – Detailed Sculpting 02. Mid Level Details – Body 03. Mid Level Details – Head 04. Mid Level Details – Horns 05. Using Alphas 06. Fine Details 07. Clothing & Armour – Belt 08. Clothing & Armour – Loin Cloth 09. Clothing & Armour – Buckle 10. Clothing & Armour – Shackle 11. Clothing & Armour – Sculpting 1 12. Clothing & Armour – Sculpting 2 13. Instructor Hangout – Detailed Sculpting
Section 3 Modular Vehicles 01. Section Intro – Modular Vehicles 02. Intro to Modules 03. Building the Base 04. Building the Vehicle top 05. Building the Wheels 06. Creating Car Bases 07. Tank Tracks 08. Creating the Tank Base 09. Making the tank top 10. Rocket Launcher Top 11. Making the Triple Gun Top 12. Making the Laser Cannon Top 13. The Tripod Base 14. Texturing the Vehicles 15. Instructor Hangout – Modular Vehicles MechMasterResources.7z
Section 04 Retopology 01. Section Intro – Retopology 02. Understanding Retopology 03. Manual Retopology Demonstration 04. Automatic Retopology 05. Automatic Retopology 2 06. Automatic Retopology 3 – Tidy Up 07. Retopology – Small Items 08. Retopology – Decimate 09. Instructor Hangout – Retopology
Section 05 UV Unwrapping 01. Section Intro – Unwrapping 02. Understanding UV Unwrapping 03. Marking Seams 04. Marking Seams 2 05. Unwrapping The Body 06. Repair Stretching Problems 07. Unwrapping All Objects Together 08. Instructor Hangout – Unwrapping
Section 06 Baking 01. Section Intro – Baking 02. Understanding baking & PBR 03. Baking the orcs body 04. Baking the orcs body – cavity 05. Baking the horns & teeth 1 06. Baking the teeth & horns 2 07. Baking multiresolution objects 08. Instructor Hangout – Baking
Section 07 Painting 01. Section Intro – Painting 02. Blocking out colours 03. Orc Body Painting Basics 04. Different Stroke Methods 05. Metallic maps 06. Painting with stencils 07. Painting With Blend Brushes 08. Painting The Metal 09. Painting the Horns &Teeth 10. Painting the roughness map 11. Painting the roughness map small items 12. Other blend brushes 13. Painting The Eyes
Section 08 Animation 01. The Basics Of Keyframes 02. Rendering Animations 03. Understanding Armatures (Bones) 04. Animating A Snake 05. File Organisation 06. Basic Human Rig 07. Parenting the Basic Rig
Blender Character Creator v2.0 for Video Games Design – Subtitles.7z
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