Release date:2018, July 12
Author:Toniko Pantoja
Skill level:Beginner
Language:English
Exercise files:Yes
The Complete Introduction to 2D Animation (ver 2018)
Learn how to animate for any style of Hand Drawn Animation. The Complete Introduction to 2D Animation is a modernized and fun way to approach the classical animation fundamentals that is applicable to any approach of 2D. The package is a dense collection of lessons, demos, project files video lectures and advice for approaching hand drawn character animation. Aimed for students who wish to use this as a supplement, artists within the industry interested in 2D, independent animators and content creators.
The Complete Introduction to 2D Animation has three main goals, which is to
Share knowledge on starting hand drawn animation without forcing down a style of animation, but teaching what is necessary Give examples and multiple ideas on how to solve and explore animation concepts Allow learners go on their own pace.
Chapter 1 is an introduction chapter where I talk about learning hand drawn animation, animation terminology, animation software you can use, how to read a timing chart and exposure sheet. There is also a 45 minute to an hour part on the Twelve Principles of Animation, and a discussion for each of the principles. Each video also talks about how to practice each of those principles.
1. Introduction to Learning Animation
1. Anyone can learn Hand Drawn Animation
2. The Benefits of Learning Hand Drawn Animation
2. Beginning Discussions and Starting Guides
1. Choosing your Hand Drawn Animation Software
2. Animation Terminology
3. The Exposure Sheet
EXTRA – 2D Animation Habits to Keep (2015)
EXTRA – Understanding Timing Charts (2015)
3. The 12 Principles of Animation
1. Introduction
2. Squash and Stretch
3. Arcs
4. Overlap and Follow Through
5. Anticipation
6. Staging
7. Slow in and Slow Out
8. Straight Ahead VS Pose to Pose
9. Timing
10. Secondary Action
11. Solid Drawing
12. Exaggeration
13. Appeal
14. Conclusion II The Basic Fundamentals of Animation + Full Demos and Discussions
(6h 41m)
Chapter 2 are demo and assignment collections that focus heavily on the basic fundamentals of animation. These are classic assignments animation teachers give their students to slowly introduce each of the twelve principles and how to utilize them in animation. Each assignment has two main videos – a summary of me explaining and discussing key lessons from each assignment, and a full process video of me animating the assignments from beginning to end.
0. Introduction to Assignments
1. Bouncing Ball Stationary
2. Waving Flag
3. Bouncing Ball with tail and movement
4. Pendulum Swing
5. Hammer Hits a Nail
6. Fish Swimming
7. Arm Throw
8. Walk Cycles
9. Flour Sack Drawing
10. Floursack’s Leap of Faith
III General Animation Lectures
(2hr 35m)
Chapter 3 is a collection of animation lectures where I talk about animation related discussions such as dialogue, acting, movement, animation process and structure, techniques and drawing for animation. These contain more discussions on lectures that are not restricted to the fundamentals, but food for thought when approaching 2D animation.
1. Animation Process
1. Importance of Thumbnailing and Exploration
2. Rough Layout Pass
3. Golden Poses
4. Approaching Pose to Pose Animation
5. Sculpting your Animation Scene
2. Movement and Mechanics
1. Believable Action
2. Overshoots and Mini Anticipation
3. Walk and Run Cycles
4. Smears – The Hand Drawn Motion Blur
5. EXTRA – Introduction to Breakdowns
3. Performance and Character
1. Evoking Life
2. Controlling our Performance
3. Pantomime Acting
4. Subtle Acting
4. Drawing for Animation
1. Top Drawing Skills for Animation
2. Drawing for Animation part 1 – Roughs and Short Hands
3. Drawing for Animation part 2 – Tiedown and Solid Drawing
5. Dialogue and Lip Sync
1. Dialogue Intro
2. Dialogue Tips and Advice
6. EXTRA – Full Inbetweening Demo from 2015
IV Introduction to Character Animation + Full Demos and Discussions
(17h 31m)
Chapter 4 like Chapter 2, is a collection of demo and assignment collections that now introduces character animation with the fundamentals of animation. This is a very dense and hefty packet containing hours of both discussions and process videos.
Acting and performance are also now considered in these videos, as well as more character-oriented mechanics.
0. Introduction
1. Bon Bon Jumps (Character Bounce)
2. Pug Chases Butterfly
3. The Surprised Take
4. The Swordsman
1. Pose to Pose Approach
2. Straight Ahead Approach
5. Tennis Player Pose to Pose and Straight Ahead
6. Human Walk Cycles
1. Standard Walk
2. Aggressive Walk
3. Happy Walk
7. Character Run Cycles
1. Jogger (8 Frame Run)
2. Warrior Sprint (6 Frame Run)
3. Running Fox (Freestyle)
4. Running Pig (4 Frame Run)
8. Head Rotation
9. Tiny Nomad
Celuloid Retro Video Tutorial Files 1- Retro Celuloid Animation 2- VCR Analog Video Effect EXCLUSIVE – Retro Analog Animation Look – CasualAnimation Walkthrough VHSsample1
Pipeline – Bon Bon’s Workspace (scratch to final) 0-preview-1 1-Introduction 2-Overview and Preparation 3-Animation 4-TieDown 5-Inbetweening 6-Character Animation Coloring 7-Background Painting in Photoshop 8-After Effects final composite
Pipeline – Making the Shot – A pleasant Surprise (scratch to final) 1 – Animation 2 – Animation Coloring 3 – Lighting, Lanterns and Other Effects 4 – Background Painting 5 – Post Production in After Effects
Part 1 – Introduction
01 – Introduction 01-Anyone can Learn 2D Animation 02-Benefits of learning 2D Animation
02 – Familiar Terminology, Reading Charts and X-Sheets 01- Choosing your Hand Drawn Anim Software 02- Animation Terminology 03- The Exposure Sheet EXTRA- 2D Animation Habits to keep in mind EXTRA- Understanding Timing Charts (Extra from 2015)
03 – The Twelve Principles of Animation 00 – introduction To The 12 Principles Of Animation 01 – squashandstretch 02 – arcs 03 – overlap & Follow Through 04 – anticipation 05 – staging 06 – slow In And Slow Out 07 – straightahead Vs Posetopose 08 – timing 09 – secondary Action 10 – Solid Drawing 11 – Exaggeration 12 – Appeal 13 – Conclusion
Part 2 – Classic Assignments Full Demos and Discussion
00 – Introduction to Assignments Demo-Introduction
01 – Bouncing Ball Stationary (Slow in Slow Outs, Squash and Stretch) 00-Bouncing Ball Stationary (Introduction) 01-Bouncing Ball Stationary – Discussion 02-Bouncing Ball Stationary – Full Demo
02 – Waving Flag (Overlapping Action, Spacing, S and C Curves) 00-Waving Flag (Introduction) 01-Waving Flags – Analysis And Discussion 02-Waving Flag 1 – Full Demo 03-Waving Flag 2 – Full Demo
03 – Bouncing Ball Movement (Overlapping, Arcs) 00-Bouncing Ball Movement (Intro) 01-Bouncing Ball Movement – Discussion 02-Bouncing Ball Movement – Full Demo
04 – Pendulum Swing (Arcs, Solid Drawing, Spacing) 00-Pendulum Swing (Introduction) 01-Pendulum Swing – Discussion 02-Pendulum Swing – Full Demo
05 – Hammer Hits a Nail (Inbetweening) 00-Hammer Hits Nail (Introduction) 01-Hammer Hits a Nail – Discussion 02-Hammer Hits a Nail – Full Demo
06 – Fish Swimming (Straight Ahead, Spacing, Timing) 00-Fish Swimming (Introduction) 01-Fish Swimming – Discussion 02-Fish Swimming – Full Demo
07 – Arm Throw (Pose to Pose, Smears, Anticipation, Time Charts) 00-Arm Throw (Introduction) 01-Arm Throw – Discussion 02-Arm Throw – Full Demo
08 – Walk Cycles ( Up and Downs, Overshoots) 00-Walk Cycle (Introduction) 01-Walk Cycle – Discussion 02-Walk Cycles – Full Demo
09 – Flour Sack Drawing (Appeal, Solid Drawing+Talk on Character Acting) 00-Flour Sack Drawing Demo (Introduction) 01-FlourSack Drawing Demo and Discussion
10 – Floursack’s Leap of Faith (Intro to Character Acting) 00-Flour Sack leap of faith (Introduction) 01-Floursack Leap – Discussion 02-Floursack Leaps – Full Demo<br/
Part 3 – Animation Lectures
01- Animation Process 01-Importance of Thumbnailing and Exploration 02-Rough Layout Pass 03-Goldenposes 04-Approaching Pose to Pose Animation 05-Sculpting Your Animation Scene
02- Movement and Mechanics Believable Action Overshoots And Mini Anticipation Smears The Hand Drawn Motion Blur – Extra-1 Walk And Run Cycles
Extra – Introduction to Breakdowns
03- Performance and Character 01-Evoking Life 02-Controlling Your Performance – Soundedit-1 03-Pantomime Acting 04-Subtle Acting
04- Drawing for Anim Notes 01-Top Drawing Skills for Animation 02-Drawing For Animation Part 1 – Roughs And Short Hands 03-Drawing For Animation P2 – Tiedown
05- Dialogue and Lip Sync 01-Dialogue Intro 02-Dialogue Tips And Advice
Extra – Inbetweening Demo from 2015
Part 4 – Character Anim Assignments
00 – Introduction 00-intro-1
01 – Character Bounce 00 Character Bounce Intro 01 CharacterBounce (Demo) 02 CharacterBounce (Discussion)
02 – Pug Chases Butterfly 00 Pug Chases Butterly Intro 01 Pug Chases Butterfly (Discussion) 02 Pug Chases Butterfly (Demo)
03 – The Surprised Take 00 The Surprised Take 01 The Surprised Take (Discussion) 02 The Surprised Take (Demo)
04 – Swordsman Approaches P2P VS Straigtahead 00 Swordsman Intro Pose to Pose Approach 01 Pose to Pose (Discussion) Pose to Pose Approach 02 Pose to Pose (Demo) Straight Ahead Approach 01 Straight Ahead (Discussion) Straight Ahead Approach 02 Straight Ahead (demo) Straight Ahead Approach Straight Ahead overlap notes render Straight Ahead Approach Straigt Ahead Swordsman Render
05 – Tennis Player Posetopose and Straightahead 00 Pose to Pose and Straight Ahead Intro 01 Pose to Pose and Straight Ahead (Discussion) 02 Pose to Pose and Straight Ahead (Demo)
06 – Human Walk Cycles 00 Walk Cycle Intro 01 Walk Cycles (Discussion) Walk Cycle 1 Standard (Demo) Walk Cycle 2 Agressive (Demo) Walk Cycle 3 Happy (Demo)
07 – Character Run Cycles 00 Run Cycles Intro 01 Run Cycles (Discussion) Jogger Run 8 Frame Cycle (Demo) Pig Run (Demo) Running Fox (Demo) Warrior Run 6 Frame Cycle (Demo)
08 – Head Rotation 00 Head Rotation Intro 01 Head Rotation (Discussion) 02 Head Rotation (Demo)
09 – Tiny nomad performance 00 Character and Dialogue Performance Intro 01 Character and Dialogue Performance (Discussion) 02 Character and Dialogue Performance (Demo Part 1) 03 Character and Dialogue Performance (Demo Part 2)
The Complete Introduction to 2D Animation (Opening Animation)
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