Release date:2020, April 17

Author:Madeleine Spencer

Skill level:Beginner

Language:English

Exercise files:Not Provided

Welcome to Introduction to ZBrush 2020 presented by Madeleine Spencer, the most comprehensive video training series available for Pixologic ZBrush.

With 54 chapters and over twenty hours of lecture, the series begins with a Quickstart tutorial for those entirely new to ZBrush. Madeleine begins by sculpting a character bust from a sphere while teaching core ZBrush concepts such as dynamesh, subdivision levels, the ZBrush interface, and navigation. Subsequent chapters offer in-depth lessons that cover virtually all aspects of the software, enabling the artist to create characters, creatures and props be them organic or hard-surface. As an artist’s tool, ZBrush allows for the modeling and sculpting of just about anything one can imagine.

After the quick start lesson, Madeleine delves into myriad topics such as interface customization, hotkeys, various sculpting tools and techniques, 3D alphas, custom brushes, insert multi mesh, array mesh, nanomesh, Vector Displacement brushes, and much more! She demonstrates hard surface sculpting in ZBrush as well as the polygon modeling tools including ZModeler, topology brush, and Zremesher. ZBrush as a tool for 3D printing is also discussed, with a chapter devoted to exploring the process of preparing a model for print using the Decimation Master plugin.

ZBrush is not only a powerful sculpting tool, it is also a robust 3D paint program. Madeleine demonstrates polypainting, UV master and Spotlight through detailed examples of paint techniques drawn from her 20 years of experience in the film industry.

Rendering with ZBrush is explained using Lightcaps, HDR images, how to customize and understand the ZBrush material menu and then render images either internally in ZBrush or externally with Keyshot. We also examine how to extract maps such as displacement, normal and color for use in film, TV, and game pipelines. New tools in ZBrush 2020 are discussed and demonstrated including exciting new tools such as the Extractor brushes, Deco brush, History Recall brush, Adjust Color, Mask by Polypaint, sculpting and painting on Morph UV surfaces, and more!

For artists new to ZBrush, those looking for a refresher on tools, or users interested in an exploration of the new features in 2020, this series provides a wealth of knowledge organized into chapters that are designed to be accessed either sequentially or individually on an as needed basis. With Madeleine Spencer as your guide, the power of ZBrush is demystified enabling you to create in 3D using this immensely powerful artist’s tool.

Table of Contents

00. Preview

01. Introduction

02. Quickstart

03. Interface Fundamentals

04. Camers

05. Folders

06. Hotkeys

07. Transpose Posing And Gizmo

08. Gizmo Deformers

09. Insert Mesh

10. ZRemesher

11. Dynamesh Zremesh

12. Import Meshes

13. Symmetry

14. Custom IMM Brushes

15. VDM Brushes

16. 3D Alphas

17. Topology Brush

18. Custom Interface

19. Nanomesh

20. Hardsurface

21. Alphas

22. Stroke Menu

23. HD Subdivision Levels

24. Layers

25. Noisemaker

26. Mesh Extraction And Shadowbox

27. 3D Text

28. ZSpheres

29. ZModeler

30. Array Mesh

31. Booleans

32. Polypaint

33. Adjust Polypaint MorphUV

34. Spotlight Texturing

35. Snapshot 3D

36. ZApplink

37. Photo Ref

38. Photoshop Passes

39. Materials

40. Environment Lighting

41. Keyshot

42. UV Master

43. Generate Maps

44. Fiber Mesh

45. Movies

46. Decimation Master

47. Posing

48. Sculptris Pro

49. Polygroup Polypaint

50. History Brush

51. Deco Brush

52. Polypaint Thickness

53. ZColor

54. Extractor Brushes

00 Preview 01 Introduction 02 Quickstart 03 interface Fundamentals 04 Cameras 05 Folders 06 Hotkeys 07 Transpose Posing And Gizmo 08 Gizmo Deformers 09 Insert Mesh 10 ZRemesher 11 Dynamesh ZRemesh 12 Import meshes 13 Symmetry 14 Custom IMM Brushes 15 VDM Brushes 16 3D Alphas 17 Topology Brush 18 Custom Interface 19 Nanomesh 20 Hardsurface 21 Alphas 22 Stroke Menu 23 HD Subdivision Levels 24 Layers 25 Noisemaker 26 Mesh Extraction and Shadowbox 27 3D Text 28 ZSpheres 29 ZModeler 30 Array Mesh 31 Booleans 32 Polypaint 33 Adjust Polypaint MorphUV 34 Spotlight Texturing 35 Snapshot 3D 36 ZApplink 37 Photo Ref 38 Photoshop Passes 39 Materials 40 Enviroment Lighting 41 Keyshot 42 UV Master 43 Generate Maps 44 Fiber Mesh 45 Movies 46 Decimation Master 47 Posing 48 Sculptris pro 49 Polygroup Polypaint 50 History Brush 51 Deco Brush 52 Polypaint Thickness 53 ZColor 54 Extractor Brushes ZB2020-ProjectFiles.7z

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