Release date:2020, May 7

Author:School of Game Design

Skill level:Beginner

Language:English

Exercise files:Yes

If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it’s your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.

Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity), computer animation, digital painting, and programming.

You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.

You will be extensively trained on programs like Unity, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.

Your training will start with Unity, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity’s intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.

After you have mastered the Unity game engine it is time to move on and learn how to create your own game assets.

You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity for game assembly.

Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don’t possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.

You have a lot of exciting things to start learning and we are excited to be your guides along the way!

01 Introduction 001 Introduction to this training series

02 V1 Learning the basics 003 Why Choose Unity 004 Unity Free Vs. Unity Pro 005 Downloading Unity 006 Installing Unity 007 Unity Workspace Interface Overview 008 Unity Project Browser 009 Unity Hierarchy 010 Toolbar 011 Unity Scene View Basics 012 Inspector 013 A look at Unitys Resourceful Windows 014 Unity Asset Store Walkthrough 015 Customizing Your Workspace

03 V2 Introduction to coding in C 017 Introduction 018 Ide Options 019 Unity3D Setup 020 Console 021 Project setup 022 Anatomy of a script 023 Syntax symbols 024 Grammar 025 Debug and string 026 Variable type 027 Array and list 028 Array and list inspector 029 Enum 030 Variable attributes 031 Arithmetic 032 Shorthand arithmetic 033 Conditional if else 034 Conditional if else if 035 Conditional lambda 036 Conditional and expression 037 Switch case basics 038 Switch case enum 039 Loop basics 040 Loop with conditional 041 While loop 042 Nested loop 043 Foreach 044 Method structure 045 Method arguments and scope 046 Method overloading 047 Method return values 048 Class basics

04 V3 Mastering the Fundamentals 050 Introduction 051 Project setup 052 Basic scene setup 053 Keyboard input 054 Directional movement 055 Finding the input from the api 056 Rotating around with input 057 Move and rotate together 058 Collision and rigidbody 059 Scaling by input 060 Color change with input 061 Lightswitch trigger event 062 Triggering multiple elements 063 Triggering an audio clip 064 Triggers explained 065 Spawner basics 066 Values to spawned objects 067 Force to spawned object 068 Particle system basics 069 Particle system – smoke stack 070 Camera LookAt 071 Smooth camera follow 072 Camera states 073 Camera trigger state events 074 Player gravity rotation setup 075 Camera minimap setup 076 Camera minimap code 077 On mouse events 078 Raycast setup 079 Raycast single ray 080 Raycast ray and hit 081 Raycast object placement 082 Raycast all and hits 083 Raycast all from a gameObject 084 Raycast move object 085 Move to click position 086 Follow mouse position 087 Animation setup 088 Animator script 089 Examples 13 and 14 level load 090 Gameobject Primitive 091 Gameobject and mesh 092 Moving mesh vertices 093 Load from resources 094 Wrap up

05 V4 Build your first level 096 Introduction 097 Project setup 098 Basic shapes 099 Select and delete 100 Material and texture 101 Basic level part 1 102 Basic level part 2 103 Texture websites 104 Apply textures and materials 105 Texturing part 1 106 Texturing part 2 107 Texturing part 3 108 Terrain setup 109 Terrain texturing 110 Terrain sculpt part 1 111 Terrain sculpt part 2 112 Skybox 113 Particle part 1 114 Particle part 2 115 Particle part 3 116 Particle part 4 117 Tree creator 118 Particle rain 119 Audio storm 120 Thunder strike code 121 Thunder strike audio 122 Finishing touches 123 Build the game

06 V5 Create a boss battle 129 Introduction 130 Setup 131 Navigation 132 Project setup 133 Object setup 134 Hierarchy setup 135 Materials and saving 136 Getting audio clips 137 Setup scripts 138 MagicOrb and moving objects 139 MagicOrb triggerEvent 140 MagicOrb particle setup 141 Cannonball setup 142 Random force 143 TriggerEvent and particle 144 Creating prefabs 145 Player basic movement 146 Player Weapon and socket setup 147 Player Weapon shooting 148 Turret setup and follow 149 Turret weapon shooting 150 Player health 151 Turret health 152 Turret hit color change 153 Manager and gui setup 154 Gui framework 155 Gui updating 156 Building the project

07 V6 Working with particles 157 Introduction 158 Particle setup 159 Particle dust example 160 Particle dust 161 Fire simple 1 fire 162 Fire simple 2 glow 163 Fire simple 3 smoke 164 Fire simple 4 cleanup 165 Fire complex 1 fire 166 Fire complex 2 flames 167 Fire complex 3 glow 168 Fire complex 4 dark smoke 169 Fire complex 5 white smoke 170 Fire complex 6 sparks falling 171 Fire complex 7 sparks rising 172 Fire stream 1 173 Fire stream 2 174 Fire stream 3 175 Fireball 1 176 Fireball 2 177 Fireball 3 178 Fireball 4 179 Flame 1 180 Flame 2 181 Leaves falling 1 182 Leaves falling 2 183 Magic effect 1 base 184 Magic effect 2 edge 185 Magic effect 3 glow 186 smoke 1 187 Smoke 1 different 188 Smoke 2 189 Smoke funnel 1 funnel 190 Smoke funnel 2 debris 191 Smoke funnel 3 interior 192 Smoke funnel 4 dust 193 Smoke funnel 5 scene check 194 Snow 1 light 195 Snow 2 heavy 196 Snow 3 storm 197 Snow test 198 Sunrays 199 Vapour steam

08 [3D Modeling and Animation] – V7 Introduction to Maya 204 Introduction 205 Download 206 install run 207 User Interface 208 Primitives and selection 209 Move rotate scale 210 Navigate viewport 211 Viewport views layout 212 Viewport shading lighting 213 Material editor basics 214 Material editor texture 215 Material editor workspace 216 Material Texture UVW 217 Render basics 218 Animation basics 219 Animation scene 220 Edit options vertex edge face 221 Mesh 222 Edit mesh 223 Mesh tools 224 Hut scene setup 225 Hut wall 226 Hut door 227 Hut miscellaneous pieces 228 Hut Roof 229 UVW texture wall 230 UVW texture roof 231 UVW texture surfboards 232 UVW texture miscellaneous items 233 UVW texture bamboo 234 UVW texture door 235 Scene layout 236 Render image 237 Render animation

09 V8 Polygon Modeling with Maya 238 Introduction 239 Setup Body 240 Material Layers 241 Model Front View 242 Model Top View 243 Model Side View 244 Body Perspective View 245 Model Head 246 Head Perspective View 247 Head to body 248 Model Armor A 249 Model Armor B 250 Model Armor Head C 251 Model Armor Head D 252 Model Armor Head E 253 Model Armor Head F 254 Model Face A 255 Model Face Fang B 256 Model Face Fang C 257 Model Face Fang D 258 Setup Leg 259 Model Leg A 260 Model Leg B 261 Model Leg C 262 Model Leg D 263 Model Leg E 264 Model Leg F 265 Model Leg G 266 Model Leg H 267 Model Leg I 268 Model Leg J 269 Model Leg K 270 Setup Leg Armor 271 Model Leg Armor A 272 Model Leg Armor B 273 Model Leg Armor C 274 Model Leg Armor D 275 Apply Material 276 Setup Spider 277 Render Spider 278 Prepare Spider Model 279 Leg bones 280 Leg Rig 281 Leg Skin 282 Leg Parenting 283 Leg Copy 284 Leg ik 285 Add bones to body 286 Skinning the body 287 Rigging the body 288 Spider Root 289 Create Idle animation 290 Walk animation 291 Walk animation 2 292 Walk animation 3 293 Walk animation 4 294 Spider model and animation outro

10 V9 Maya to Unity3D Workflow 295 Exporting Spider Model to Unity3D 296 Export Idle Animation 297 Export Walk Animation 298 Animation Setup 299 Script Controller

11 V10 Introduction to 3DSmax 300 Introduction 301 Downloading 302 Welcome screen 303 User Interface 304 Primitives 305 Move rotate scale 306 Navigation 307 Viewport layout 308 Viewport views 309 Shading and lighting 310 Material editor basics 311 Material editor texture 312 Material textures UVW 313 Render basics 314 Animation basics 315 Animation scene 316 Edit poly 317 Edit poly general 318 Edit vertex 319 Edit edges 320 Edit poly 321 Drone scene setup 322 Drone body 323 Drone motors 324 Drone legs 325 Drone underside 326 Drone camera 327 Drone animation 328 Drone render

12 V11 3DSmax Polygon Modeling 329 Introduction 330 Setup 331 Head setup 332 Head review 333 Body 334 Arm Sholder 335 Upper Arm 336 Lower Arm 337 Leg to hip 338 Upper leg 339 Leg to Foot 340 Clean up 341 Unwrap review 342 Materials 343 Light material adjust 344 Lights and stage 345 Render 346 Rig 347 Skin 348 Pose 349 Animate

13 V12 3D Studio Max to Unity3D Workflow 350 Export Robot Model to Unity3D 351 Export Idle Animation 352 Export Walk Animation 353 Animation Setup 354 Script Controller

14 V13 Introduction to Mudbox 355 Introduction to Mudbox 356 Installation Part 1 357 Installation Part 2 358 User interface 359 Navigation 360 Objects and transform 361 Poly and subdivide 362 Sculpt tools 363 Paint tools 364 Sculpt layers 365 Paint Layers 366 Practice model 367 Model viewport filters 368 Sculpt start 369 Sculpt structure 370 Sculpt details 371 Sculpt paint 372 Filters render

15 [Digital Painting] – Beginner level Digital Painting 373 Line 374 Shapes 375 Intro to Values Part 1 376 Values Part 2 377 Values part 3 378 Color Theory 379 Color Theory cont 380 Drawing Construction 381 Drawing Tumbnails 382 Drawing Clean Lines 383 Blending with Brush Tool 384 Perspective 385 Composition 386 Art Studies 387 Practice Tips 388 Landscape part 1 389 Landscape part 2 390 Landscape part 3 391 Landscape Conclusion

16 Intermediate level Digital Painting 392 Hard Surfaces intro 393 Soft Surfaces intro 394 Soft Surface example 395 Hard Soft combo 396 Materials Wood 397 Materials Organic 398 Materials Texture 399 Materials Cloth 400 Materials Metal 401 Using the Materials 402 Using the Materials cont 403 Intro to Faces 404 Skulls Skin 405 Construction workflow 406 Features 407 Features cont 408 Concluding Example 409 Clothing and Drapery 410 Clothing and Drapery 2 411 Clothing and Drapery 3 412 Clothing and Drapery 4 413 Clothing and Drapery 5 414 Mechanical Objects 415 Mechanical Objects 2 416 Mechanical Objects 3 417 Mechanical Objects 4 418 Mechanical Objects 5 419 Mechanical Objects 6 420 Mechanical Objects 7 421 Mechanical Objects 8 422 Mechanical Objects 9 423 Mechanical Objects 10 424 Mechanical Objects 11

17 Creature Concept Design 425 Intermediate Creature Painting 426 Creature Painting 2.en.srt 426 Creature Painting 2 427 Creature Painting 3.en.srt 427 Creature Painting 3 428 Creature Painting 4.en.srt 428 Creature Painting 4 429 Creature Painting 5.en.srt 429 Creature Painting 5 430 Creature Painting 6.en.srt 430 Creature Painting 6 431 Creature Painting Review.en.srt 431 Creature Painting Review 432 Creature Concepts.en.srt 432 Creature Concepts 433 Redraw.en.srt 433 Redraw 434 Painting 1.en.srt 434 Painting 1 435 Painting 2.en.srt 435 Painting 2 436 Painting 3.en.srt 436 Painting 3 437 Painting 4.en.srt 437 Painting 4 438 Value Sketch.en.srt 438 Value Sketch 439 Value paint over.en.srt 439 Value paint over 440 Lines Fills.en.srt 440 Lines Fills 441 Lines Fills cont.en.srt 441 Lines Fills cont 442 Final Touches.en.srt 425 Intermediate Creature Painting.en.srt 442 Final Touches

18 Advanced Character Painting 444 Refining Sketch 445 color pallet 446 Painting 447 Painting 2 448 Painting 3 449 Painting details 450 Painting details 2 451 Painting details 3 443 Character base sketch 452 Final touches

19 Advanced Environment Design 453 Sketch Comp 454 Refind Concept 455 Expand Comp 456 Shape Tweak 457 Light Test 458 Focal Point 459 Texture 1 460 Texture 2 461 Texture 3 462 Light 463 Scale Clean up 464 Narrative Balance 465 Finalizing 466 Last FX

20 Advanced Illustration start to finish 468 Thumbnail Ideation cont 469 Drawing for Direction 470 Drawing cont 471 Painting Over 472 Painting Over cont 473 Painting Clean up 1 474 Painting Clean up 2 475 Painting Clean up 3 476 Painting Clean up 4 477 Painting Clean up 5 478 Painting Clean up 6 479 Painting Clean up 7 480 Detail Refine 1 481 Detail Refine 2 482 Detail Refine 3 483 Detail Refine 4 484 Detail Refine 5 467 Thumbnail Ideation 485 Final Effects

21 BONUS SECTION 487 Bonus you have to take a look at

[Udemy] Become a Game Designer the Complete Series Coding to Design – 2020.7z [Udemy] Become a Game Designer the Complete Series Coding to Design – 2020_Subtitles.7z

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