Release date:2020, May 6
Author:Michael Ricks
Skill level:Beginner
Language:English
Exercise files:Yes
Unreal Engine 4 has become a leading resource in the creation of games, animations, television shows and illustrations! In this course we will take the absolute beginner from knowing NOTHING about Unreal Engine 4 (UE4) to a workable understanding of:
Scene setup
Importing assets & characters
Lighting setup
Basic material setup and application
The Sequencer (Unreal Engine’s animation & editing timeline)
Setting up a simple animation
Importing audio into the Sequencer
Rendering your movie out to a movie file for further manipulation
01. Introduction to Unreal Engine 4 01. Welcome to Unreal Engine 4 02. Installing Unreal Engine 4 03. Building your first Unreal Engine 4 game
02. Intro to Unreal Engine 4 Level Editor 01. Unreal Engine 4 editor overview 02. Unreal Engine 4 editor mode 03. Blocking out an area 04. Creating edges and stairs 05. Creating simple materials 06. Creating rounded walls 07. More editing tools and objects 08. Preparing to build a bridge 09. Creating a bridge with subtractions 10. How to extrude geometry
03. Intro to Unreal Engine 4 Materials 01. Creating simple materials 02. Setting textures to materials 03. Working with metallics 04. Tinting and multiply nodes 05. Material texture coordinates 06. Instance materials plastic 07. Instance materials emission 08. Creating a dynamic material with Blueprint 09. Shooting cubes to change color
04. D2D Game Controls, Characters, Enemies & Guns 01. Project creation & setup 03. Creating a 3rd person camera 04. Creating a GameMode 05. Setting up keyboard and controller inputs 06. Moving the player forward in Blueprint 07. Setting up camera rotation in Blueprint 08. Rotations, vectors, and moving characters 09. Creating smooth animations with BlendSpace 10. Connect player input to animations with AnimationBlueprint 11. Attaching weapons to a player 12. Creating a gun laser particle system 13. Attaching a particle system to a weapon in Blueprint 14. Creating bullets through RayCasting 15. Creating weapon logic & muzzle flash 16. Implementing sound effects in Unreal Engine 17. Spawning bullet effects at hit impact 18. Enemy artificial intelligence (AI) 19. Logic to choose animation blends 20. Implementing player health and Blueprint Interfaces 21. Raycasting pawns and firing events 22. Ragdoll physics for the enemy
05. D2D Game Game Design, Logic, & Events 01. Setup & project creation 02. Greyboxing the level 03. Game design document & technical overview 05. Optimizing 3D models for mobile 06. Weapon pickup events 07. Custom animation for weaponno weapon 08. Working with physics and constraints 09. Creating logic in Level Blueprints 10. Building gameplay and chaining events 11. Building a terminal and intro to UI with UMG 12. Showing UI based on events 13. Creating reusable doors that open 14. Blueprint interactions and distance between objects 15. Creating health bars
06. Specific Unreal Engine 4 Topics 01. How to move actors in UE4 with Blueprint 02. Point & click movement with Blueprint 03. Re-targeting animations onto 3D character models
Udemy – Unreal Engine 4 For Absolute Beginners.7z [Udemy] Unreal Engine 4 For Absolute Beginners – Subtitles.7z
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