Release date:2020

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

This is the best selling Visual Effects Course.

You will not find like this course anywhere.

No presentations,No time wasting,It’s all about doing and creating.

This Course is Projects based Course,so you will learn Houdini by creating effects!.

This course is continually updated.

Last update:

Creating a Rock (Introduction) section.

The section (Introduction) is updated.

The section (Introduction to PyroFX) is updated.

Creating organic shape (Some modeling stuff section).

New features in Pyro FX in Houdini 17.5

Creating Droplets “Condensation” in Houdini 17.5 (New features in Houdini 17.5 section)

Creating your first Animation (Introduction to Houdini section)

New Section: (RBD Material Fracture).

New section: Introduction to Rigid bodies.

Creating Spider Web (Some Modeling Stuff Section).

Continuous Emitting (Intro to Vellum).

Pressure constraint (Intro to Vellum).

Attaching a cloth to animated object (Intro to Vellum).

Creating a flag using Vellum (Intro to Vellum).

Why you want to learn Houdini FX?

Houdini FX is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have.You will be surprised how powerful this 3D application is.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand….

Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i.e: I will not teach you how to use it for games,I just will teach you Houdini.

This course is very special,I will teach you how to use Houdini software to create interesting effects.

Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won’t disappointed!

Table of Contents

Introduction

01:05:51

Promo Video

01:01

Advice for you

00:38

Quick Tour

05:37

Shortcuts for navigating in the viewport

00:04

Creating objects

08:38

Note

00:21

Creating your first Simulation in Houdini FX

08:39

Link channels

06:13

Understanding Procedural

00:05

Modeling a Cup

05:23

Creating Materials

08:31

Homework

09:55

Challenge

00:08

Creating a Rock

03:59

Creating your first animation

06:38

Houdini Core (Groups)

28:12

Creating groups by selection

04:35

Delete the group using the Delete node

02:27

Grouping by boundary box

04:28

Group by range

06:20

Loading custom 3D model

10:22

Houdini Core(Attributes)

18:17

Attributes

04:35

Transferring Attributes

03:33

Creating custom Attribute

03:08

Attribute Randomize

07:01

Some Modeling stuff

20:50

Here you can download the files for this section

00:04

Spider Web

09:58

Creating Organic Shape

10:48

Introduction to lighting

15:08

Preparing the scene for lighting.

04:29

Point Spot and Area lights.

07:52

Geometry Light.

02:47

Introduction to Pyro FX

01:37:53

Introduction to the section (Pyro Solver)

00:42

Understanding the Voxels

02:35

Here you can download the files for this sections.

00:05

Creating smoke Emiter

05:27

Creating a Flipbook

04:58

Understanding the smoke Emitter (new)

05:28

Understanding the pyro solver (new)

06:42

Homework

05:31

Homework answer

17:56

Prepare and Import the 3D wheel into the scene

02:51

Start creating the fire (new)

02:36

Finishing and caching the fire on disk

11:54

Final touches on the fire

17:22

Candle resource download

00:02

Candle effect

13:44

Introduction to Rigid Bodies

34:49

Downloadable Resources

00:02

Understanding RBD Objects

06:19

Packed Primitives

03:00

Wall Destruction

06:27

Adding more details to the wall destruction

02:36

Tips for Destruction

04:03

Pin Constraint

08:09

Hinge Constraint

04:13

Particles

53:28

Creating particle Emitter

09:54

Creating Forces

04:22

Emitting from surfaces Manually

08:49

Filling a Text with particles

10:07

Curve Force

07:14

Animated Curves

13:02

Introduction to VOPs

13:24

Intro to VOPs

04:09

Clamp

05:45

Adding random scale.

03:30

Introduction to Vellum

45:39

Here you can download the files for this section (Vellum)

00:02

Creating a Flag using Vellum

21:20

Attaching a cloth to Animated object

15:01

Pressure constraint

05:04

Continuous Emitting

04:12

Chocolate project

02:23:56

Here you can download the files of chocolate project.

00:02

Emitting Fluid from an Object

09:57

Fill a geometry with particles

04:18

creating the project folder

01:29

cache the particles

10:53

using expressions to animate the emitter

05:11

Meshing the particles

15:21

emitting from multiple emitters

07:09

How to add a different viscosity for each Emitter in Houdini 17.5

00:14

setting activation keys for emitters

09:08

creating proxy for the collisions

03:05

creating the cache for all emitters

08:07

creating a mesh for every emitter

03:49

improving the mesh

02:30

optimizing the poly count and caching

06:42

load the cache and creating flipbook

05:29

what if you dont have the alembic files

03:41

Important talk

01:15

Loading the final result of the mesh

03:20

Creating materials in Houdini

02:34

creating materials for the static layers

07:50

creating the ground and the camera

04:41

Creating the environment light

03:19

shading the first layer

10:32

shading the second layer

06:51

Shading the third layer

04:00

shading the remaining static layers

02:29

Creating rain effect

17:15

Rain Effect introduction

00:13

Rain effect part 1

05:03

Rain effect part 2

06:13

Rain effect part 3

05:46

Creating Sand and Snow Effect in Houdini

01:07:19

Fill an object with sand

02:36

creating the ground and cache the file

07:31

Upres the sand

06:32

creating the project folder

01:04

Importing the animation to Houdini

03:29

scale and clean the animation

03:27

setup the collision to the animation

05:37

creating the camera and the object to fill it with sand

05:44

fill the geometry with sand

02:27

creating High res sand

02:25

creating the snow effect

05:05

Adding variation to the particles

02:20

Adding material to the particles

07:07

Final result of thirty million particles

01:09

The Final result

05:54

Adding snow particles to the final render

02:18

Deform the Geometry with grain solver

02:34

RBD Material Fracture

10:24

Basics of RBD Material Fracture

05:46

Adding more details

02:08

Glass Fracture

02:30

Explosions in Houdini 16.5

01:18:59

Creating simple explosion part 1

10:41

Creating simple explosion part 2

05:54

Understanding the Source Volume

02:59

Timing your explosion

17:54

Gasoline Explosion Intro

00:26

Here you can download files for Gasoline explosion

00:02

Creating the explosion

05:57

Light,shade and render the explosion

07:09

Timing the explosion

09:23

Camera Shake

02:14

Desert Explosion intro

02:12

Desert Explosion advanced

10:38

Final touches in Nuke (Advanced)

03:30

Small scale Ocean

20:54

Small scale Ocean

09:28

Small scale ocean part 2

11:26

Big scale Ocean

09:54

Big scale Ocean

09:54

Shark jumping from water

40:16

Shark part 1

15:25

Shark part 2

10:48

Shark part 3

13:55

Note

00:08

New features in Houdini 17.5

06:50

Downloadable Resources

00:02

Creating Droplets “Condensation”

06:48

Section 01 – Introduction 01 Promo Video 03 Navigating In The Viewport 05 Using the transform tools 06 Note 07 Network Editor 08 Creating objects in the Network Editor 09 Merge and connect and disconnect nodes 10 Link channels 12 Creating procedural Cup 13 Homework 15 Creating your first animation

Section 02 – Houdini Core (Groups) 16 Creating groups by selection 17 Delete the group using the Delete node 18 Grouping by boundary box 19 Group by range 20 Loading custom 3D model

Section 03 – Houdini Core (Attributes) 21 Attributes 22 Transferring Attributes 23 Creating custom Attributes 24 Attribute Randomize

Section 04 – Some Modeling Stuff 26 Spider Web 27 Creating Organic Shape

Section 05 – Introduction To Lighting 28 Preparing the scene for lighting 29 Point Spot and Area lights 30 Geometry Light

Section 06 – Introduction to Pyro FX in Houdini 32 introduction to the section (Pyro Solver) 33 Understanding the Voxels 35 Creating smoke Emiter 36 Creating a Flipbook 37 Understanding the smoke Emitter 38 Understanding the Pyro sim 39 Homework 40 Homework answer 41 Prepare and Import the 3D wheel into the scene 42 Start creating the fire 43 Finishing and caching the fire on disk 44 Final touches on the fire 46 Candle effect 47 Smoke Trail 48 New features in Pyro FX Houdini 17.5

Section 07 – Introduction to Rigid Bodies 50 Understanding RBD Objects 51 Packed Primitives 52 Wall Destruction 53 Adding more details to the wall destruction 54 Tips for Destruction 55 Pin Constraint 56 Hinge Constraint

Section 08 – Particles 57 Creating particle Emitter 58 Creating Forces 59 Emitting from surfaces Manually 60 Filling a text with particles 61 Curve Force 62 Animated Curves

Section 09 – Introduction to VOPs 63 Intro to VOPs 64 Clamp 65 Adding random scale

Section 10 – Introduction to Vellum 67 Creating a Flag using Vellum 68 Attaching a cloth to Animated object 69 pressure constraint 70 Continous Emitting

Section 11 – Chocolate project 72 Emitting Fluid from an Object 73 Fill a geometry with particles 74 creating the project folder 75 cache the particles 76 using expressions to animate the emitter 77 Meshing the particles 78 emitting from multiple emitters 79 setting activation keys for emitters 80 creating proxy for the collisions 81 creating the cache for all emitters 82 creating a mesh for every emitter 83 improving the mesh 84 optimizing the poly count and caching 85 load the cache and creating flipbook 86 what if you dont have the alembic files 87 Important talk 88 Loading the final result of the mesh 89 Creating materials in Houdini 90 creating materials for the static layers 91 creating the ground and the camera 92 Creating the enviroment light 93 shading the first layer 94 shading the second layer 95 Shading the third layer 96 shading the remaining static layers

Section 12 – Creating rain effect 97 Rain Effect introduction 98 Rain effect part 1 99 Rain effect part 2 100 Rain effect part 3

Section 13 – Creating Sand and Snow Effect in Houdini 101 Fill an object with sand 102 creating the ground and cache the file 103 Upres the sand 104 creating the project folder 105 Importing the animation to Houdini 106 scale and clean animation 107 setup the collision to the animation 108 creating the camera and the object to fill with sand 109 fill the geometry with sand 110 creating High res sand 111 creating the snow effect 112 Adding variation to the particles 113 Adding material to the particles 114 Final result of the thirty million particles 115 The Final result 116 Adding snow particles to the final render 117 Deform the Geometry with grain solver

Section 14 – Introduction to destruction in Houdini 16.5 118 breaking the geometry using the simplest way 119 breaking the geometry manually 120 using the voronoi fracture points to add details 121 Converting the pieces to rigid bodies and using the glue adjacent 122 Clusters 123 packed Primitives 124 Using boolean to break the Geometry 125 Debris 126 Emitting smoke from particles

Section 15 – RBD Material Fracture in Houdini 17 127 Basics of RBD Material Fracture 128 Adding more details 129 Glass Fracture

Section 16 – Explosions in Houdini 16.5 130 Creating simple explosion part 1 131 Creating simple explosion part 2 132 Understanding the Source Volume 133 Timing your explosion 134 Gasoline Explosion Intro 136 Creating the explosion 137 Light, shade and render the explosion 138 Timing the explosion 139 Camera Shake 140 Desert Explosion Intro 141 Desert Explosion advanced 142 Final touches in Nuke (Advanced)

Section 17 – Small scale ocean 143 Small scale ocean 144 Small scale ocean part 2

Section 18 – Big scale ocean 145 Big scale ocean

Section 19 – Shark jumping from water 146 Shark part 1 147 Shark part 2 148 Shark part 3

Section 20 – New features in Houdini 17.5 151 Creating Droplets (Condensation)

[Udemy] VFX Complete Houdini Bootcamp – Files.7z.001 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.002 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.003 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.004 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.005

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