Release date:2020
Author:Raffi Bedross
Skill level:Beginner
Language:English
Exercise files:Yes
This is the best selling Visual Effects Course.
You will not find like this course anywhere.
No presentations,No time wasting,It’s all about doing and creating.
This Course is Projects based Course,so you will learn Houdini by creating effects!.
This course is continually updated.
Last update:
Creating a Rock (Introduction) section.
The section (Introduction) is updated.
The section (Introduction to PyroFX) is updated.
Creating organic shape (Some modeling stuff section).
New features in Pyro FX in Houdini 17.5
Creating Droplets “Condensation” in Houdini 17.5 (New features in Houdini 17.5 section)
Creating your first Animation (Introduction to Houdini section)
New Section: (RBD Material Fracture).
New section: Introduction to Rigid bodies.
Creating Spider Web (Some Modeling Stuff Section).
Continuous Emitting (Intro to Vellum).
Pressure constraint (Intro to Vellum).
Attaching a cloth to animated object (Intro to Vellum).
Creating a flag using Vellum (Intro to Vellum).
Why you want to learn Houdini FX?
Houdini FX is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have.You will be surprised how powerful this 3D application is.
Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand….
Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.
Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.
If you are Game developer you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i.e: I will not teach you how to use it for games,I just will teach you Houdini.
This course is very special,I will teach you how to use Houdini software to create interesting effects.
Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.
Take the course now and I promise you won’t disappointed!
Introduction
01:05:51
Promo Video
01:01
Advice for you
00:38
Quick Tour
05:37
Shortcuts for navigating in the viewport
00:04
Creating objects
08:38
Note
00:21
Creating your first Simulation in Houdini FX
08:39
Link channels
06:13
Understanding Procedural
00:05
Modeling a Cup
05:23
Creating Materials
08:31
Homework
09:55
Challenge
00:08
Creating a Rock
03:59
Creating your first animation
06:38
–
Houdini Core (Groups)28:12
Creating groups by selection
04:35
Delete the group using the Delete node
02:27
Grouping by boundary box
04:28
Group by range
06:20
Loading custom 3D model
10:22
–
Houdini Core(Attributes)18:17
Attributes
04:35
Transferring Attributes
03:33
Creating custom Attribute
03:08
Attribute Randomize
07:01
–
Some Modeling stuff20:50
Here you can download the files for this section
00:04
Spider Web
09:58
Creating Organic Shape
10:48
–
Introduction to lighting15:08
Preparing the scene for lighting.
04:29
Point Spot and Area lights.
07:52
Geometry Light.
02:47
–
Introduction to Pyro FX01:37:53
Introduction to the section (Pyro Solver)
00:42
Understanding the Voxels
02:35
Here you can download the files for this sections.
00:05
Creating smoke Emiter
05:27
Creating a Flipbook
04:58
Understanding the smoke Emitter (new)
05:28
Understanding the pyro solver (new)
06:42
Homework
05:31
Homework answer
17:56
Prepare and Import the 3D wheel into the scene
02:51
Start creating the fire (new)
02:36
Finishing and caching the fire on disk
11:54
Final touches on the fire
17:22
Candle resource download
00:02
Candle effect
13:44
–
Introduction to Rigid Bodies34:49
Downloadable Resources
00:02
Understanding RBD Objects
06:19
Packed Primitives
03:00
Wall Destruction
06:27
Adding more details to the wall destruction
02:36
Tips for Destruction
04:03
Pin Constraint
08:09
Hinge Constraint
04:13
–
Particles53:28
Creating particle Emitter
09:54
Creating Forces
04:22
Emitting from surfaces Manually
08:49
Filling a Text with particles
10:07
Curve Force
07:14
Animated Curves
13:02
–
Introduction to VOPs13:24
Intro to VOPs
04:09
Clamp
05:45
Adding random scale.
03:30
–
Introduction to Vellum45:39
Here you can download the files for this section (Vellum)
00:02
Creating a Flag using Vellum
21:20
Attaching a cloth to Animated object
15:01
Pressure constraint
05:04
Continuous Emitting
04:12
–
Chocolate project02:23:56
Here you can download the files of chocolate project.
00:02
Emitting Fluid from an Object
09:57
Fill a geometry with particles
04:18
creating the project folder
01:29
cache the particles
10:53
using expressions to animate the emitter
05:11
Meshing the particles
15:21
emitting from multiple emitters
07:09
How to add a different viscosity for each Emitter in Houdini 17.5
00:14
setting activation keys for emitters
09:08
creating proxy for the collisions
03:05
creating the cache for all emitters
08:07
creating a mesh for every emitter
03:49
improving the mesh
02:30
optimizing the poly count and caching
06:42
load the cache and creating flipbook
05:29
what if you dont have the alembic files
03:41
Important talk
01:15
Loading the final result of the mesh
03:20
Creating materials in Houdini
02:34
creating materials for the static layers
07:50
creating the ground and the camera
04:41
Creating the environment light
03:19
shading the first layer
10:32
shading the second layer
06:51
Shading the third layer
04:00
shading the remaining static layers
02:29
–
Creating rain effect17:15
Rain Effect introduction
00:13
Rain effect part 1
05:03
Rain effect part 2
06:13
Rain effect part 3
05:46
–
Creating Sand and Snow Effect in Houdini01:07:19
Fill an object with sand
02:36
creating the ground and cache the file
07:31
Upres the sand
06:32
creating the project folder
01:04
Importing the animation to Houdini
03:29
scale and clean the animation
03:27
setup the collision to the animation
05:37
creating the camera and the object to fill it with sand
05:44
fill the geometry with sand
02:27
creating High res sand
02:25
creating the snow effect
05:05
Adding variation to the particles
02:20
Adding material to the particles
07:07
Final result of thirty million particles
01:09
The Final result
05:54
Adding snow particles to the final render
02:18
Deform the Geometry with grain solver
02:34
–
RBD Material Fracture10:24
Basics of RBD Material Fracture
05:46
Adding more details
02:08
Glass Fracture
02:30
–
Explosions in Houdini 16.501:18:59
Creating simple explosion part 1
10:41
Creating simple explosion part 2
05:54
Understanding the Source Volume
02:59
Timing your explosion
17:54
Gasoline Explosion Intro
00:26
Here you can download files for Gasoline explosion
00:02
Creating the explosion
05:57
Light,shade and render the explosion
07:09
Timing the explosion
09:23
Camera Shake
02:14
Desert Explosion intro
02:12
Desert Explosion advanced
10:38
Final touches in Nuke (Advanced)
03:30
–
Small scale Ocean20:54
Small scale Ocean
09:28
Small scale ocean part 2
11:26
–
Big scale Ocean09:54
Big scale Ocean
09:54
–
Shark jumping from water40:16
Shark part 1
15:25
Shark part 2
10:48
Shark part 3
13:55
Note
00:08
–
New features in Houdini 17.506:50
Downloadable Resources
00:02
Creating Droplets “Condensation”
06:48Section 01 – Introduction 01 Promo Video 03 Navigating In The Viewport 05 Using the transform tools 06 Note 07 Network Editor 08 Creating objects in the Network Editor 09 Merge and connect and disconnect nodes 10 Link channels 12 Creating procedural Cup 13 Homework 15 Creating your first animation
Section 02 – Houdini Core (Groups) 16 Creating groups by selection 17 Delete the group using the Delete node 18 Grouping by boundary box 19 Group by range 20 Loading custom 3D model
Section 03 – Houdini Core (Attributes) 21 Attributes 22 Transferring Attributes 23 Creating custom Attributes 24 Attribute Randomize
Section 04 – Some Modeling Stuff 26 Spider Web 27 Creating Organic Shape
Section 05 – Introduction To Lighting 28 Preparing the scene for lighting 29 Point Spot and Area lights 30 Geometry Light
Section 06 – Introduction to Pyro FX in Houdini 32 introduction to the section (Pyro Solver) 33 Understanding the Voxels 35 Creating smoke Emiter 36 Creating a Flipbook 37 Understanding the smoke Emitter 38 Understanding the Pyro sim 39 Homework 40 Homework answer 41 Prepare and Import the 3D wheel into the scene 42 Start creating the fire 43 Finishing and caching the fire on disk 44 Final touches on the fire 46 Candle effect 47 Smoke Trail 48 New features in Pyro FX Houdini 17.5
Section 07 – Introduction to Rigid Bodies 50 Understanding RBD Objects 51 Packed Primitives 52 Wall Destruction 53 Adding more details to the wall destruction 54 Tips for Destruction 55 Pin Constraint 56 Hinge Constraint
Section 08 – Particles 57 Creating particle Emitter 58 Creating Forces 59 Emitting from surfaces Manually 60 Filling a text with particles 61 Curve Force 62 Animated Curves
Section 09 – Introduction to VOPs 63 Intro to VOPs 64 Clamp 65 Adding random scale
Section 10 – Introduction to Vellum 67 Creating a Flag using Vellum 68 Attaching a cloth to Animated object 69 pressure constraint 70 Continous Emitting
Section 11 – Chocolate project 72 Emitting Fluid from an Object 73 Fill a geometry with particles 74 creating the project folder 75 cache the particles 76 using expressions to animate the emitter 77 Meshing the particles 78 emitting from multiple emitters 79 setting activation keys for emitters 80 creating proxy for the collisions 81 creating the cache for all emitters 82 creating a mesh for every emitter 83 improving the mesh 84 optimizing the poly count and caching 85 load the cache and creating flipbook 86 what if you dont have the alembic files 87 Important talk 88 Loading the final result of the mesh 89 Creating materials in Houdini 90 creating materials for the static layers 91 creating the ground and the camera 92 Creating the enviroment light 93 shading the first layer 94 shading the second layer 95 Shading the third layer 96 shading the remaining static layers
Section 12 – Creating rain effect 97 Rain Effect introduction 98 Rain effect part 1 99 Rain effect part 2 100 Rain effect part 3
Section 13 – Creating Sand and Snow Effect in Houdini 101 Fill an object with sand 102 creating the ground and cache the file 103 Upres the sand 104 creating the project folder 105 Importing the animation to Houdini 106 scale and clean animation 107 setup the collision to the animation 108 creating the camera and the object to fill with sand 109 fill the geometry with sand 110 creating High res sand 111 creating the snow effect 112 Adding variation to the particles 113 Adding material to the particles 114 Final result of the thirty million particles 115 The Final result 116 Adding snow particles to the final render 117 Deform the Geometry with grain solver
Section 14 – Introduction to destruction in Houdini 16.5 118 breaking the geometry using the simplest way 119 breaking the geometry manually 120 using the voronoi fracture points to add details 121 Converting the pieces to rigid bodies and using the glue adjacent 122 Clusters 123 packed Primitives 124 Using boolean to break the Geometry 125 Debris 126 Emitting smoke from particles
Section 15 – RBD Material Fracture in Houdini 17 127 Basics of RBD Material Fracture 128 Adding more details 129 Glass Fracture
Section 16 – Explosions in Houdini 16.5 130 Creating simple explosion part 1 131 Creating simple explosion part 2 132 Understanding the Source Volume 133 Timing your explosion 134 Gasoline Explosion Intro 136 Creating the explosion 137 Light, shade and render the explosion 138 Timing the explosion 139 Camera Shake 140 Desert Explosion Intro 141 Desert Explosion advanced 142 Final touches in Nuke (Advanced)
Section 17 – Small scale ocean 143 Small scale ocean 144 Small scale ocean part 2
Section 18 – Big scale ocean 145 Big scale ocean
Section 19 – Shark jumping from water 146 Shark part 1 147 Shark part 2 148 Shark part 3
Section 20 – New features in Houdini 17.5 151 Creating Droplets (Condensation)
[Udemy] VFX Complete Houdini Bootcamp – Files.7z.001 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.002 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.003 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.004 [Udemy] VFX Complete Houdini Bootcamp – Files.7z.005
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