Release date:2020
Author:Josh Gambrell
Skill level:Beginner
Language:English
Exercise files:Not Provided
The Hard-Surface Handbook was created to assist with the understanding of the various topics in hard-surface modeling. There are so many different important topics in hard-surface modeling, from auto smooth, bevel weight, booleans, ngons, shading, etc, and this handbook is meant to cover each and every one of those topics in-depth.
01 – Auto Smooth 02 – Bevel Modifier 03 – Boolean Modifier 04 – Non-Destructive Vs. Destructive 05 – Sharps 06 – Bweight 07 – Apply Scale 08 – Creases 09 – Subdivision Surface Modifier 10 – Flipped Normals 11 – Ngons 12 – Non Manifold Geometry 13 – Weighted-Hardened Normals 14 – Blender Addons 15 – Merge Verts 16 – Reverse Bevels 17 – Seams 18 – Vertex Groups 19 – Materials 20 – Render Engines 21 – Pivot Point 22 – Shortcuts 23 – Trasnform Orientation 24 – Windows 25 – Empty 26 – Curves
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