Release date:2019, January 8
Author:Anthony Eftekhari
Skill level:Beginner
Language:English
Exercise files:Yes
If you’re a CG lover, and then you must know Blizzard
World of Warcraft series: Mists of Pandaria,Warlords of Draenor,Battle for Azeroth,and StarCraft series:Heart of the Swarm,Legacy of the void,some of those stunning scenes were created by our Matte Painting artist Anthony Efterhari! In this tutorial, you’ll learn from his workflow of how to apply the light and shadow, and how to create a smooth rendering.

Ungrade your skill to next leve! This tutorial is created for you!
We got a lot of positive feedback from Chinese students on the Matte Painting Tutorial of Anthony Eftekhari and the viewing number over 1,000,000, which triggered our second cooperation. During this tutorial, Anthony Eftekhari will tell you how to create an animated shot by using 3D software and Nuke and uncover his workflow in Blizzard.Chapter_01 001_PhotoshopSection:Elements of concept design
Chapter_02 002_PhotoshopSection:Main Building and the fences 003_PhotoshopSection:Buildings components 004_PhotoshopSection:Scene elements compositing and camera set up
Chapter_03 005_PhotoshopSection:Light and shadow 006_Lighting setup and rendering
Chapter_04 007_compositing techniques in PS 008_Atmosphere and projection
Chapter_05 009_Pictures ion principles and keying 010_Correction and Adjustment 011_Adjustment and differentiation 012_Touchup and gradient adjustment 013_Techniques for texture detailing
Chapter_06 014_Inspiration and thinking 015_Pictures applying and composition 016_Overall atmosphere adjustment and drawing
Chapter_07 017_Overview 018_Blueprint blocking and design
Chapter_08 019_Terrain Creation with World Machine 020_Scene Optimization Tips 021_Plan importing and layout 022_Scene adjustment 023_Lighting techniques and rendering
Chapter_09 024_Scene elements mapping and importing in Nuke 025_Node editing and addition 026_Camera adjustment 027_Refinement and adjustment 028_Details refinement – Part 1 029_Details refinement – Part 2 030_Atmosphere Adjustment and export
CG Cinematic Scene Design – Project_files RENDERS – DEEP_DATA.7z.001 RENDERS – DEEP_DATA.7z.002 RENDERS – DEEP_DATA.7z.003 RENDERS – DEEP_DATA.7z.004 RENDERS – GI.7z.001 RENDERS – GI.7z.002 RENDERS – KeyLight.7z RENDERS – Reflection.7z RENDERS – zDepth.7z TEXTURES.7z Nuke.7z PSDs.7z


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