Release date:2018, August 5
Author:Dermot O Connor
Skill level:Beginner
Language:English
Exercise files:Yes
Toon Boom Harmony is used by the best animation studios in the world. To qualify for highly competitive jobs in TV, film, and gaming, students need to master the tools and the complete production process of this powerful animation software. In this course, animator Dermot O’ Connor shows how to use Toon Boom Harmony to create hand-drawn and digital animation, complex character rigs, and even some cool special effects. He walks through the Toon Boom Harmony interface, introduces the program’s drawing tools and color controls, and teaches techniques for drawing keys, breakdowns, and in-betweens in a traditional animation style, as well as creating motion- and morph-tweened digital animations. Then he shows how to set up, rig, and animate a character, and add finishing touches to your animations, such as moving cameras and sound. Plus, learn to export your work as movies and image sequences.
Topics include:
Creating scenes
Drawing
Transforming objects
Applying color and ink
Drawing keys, breakdowns, and in-betweens
Easing in and out
Nudging in 3D space
Rigging a character
Animating rigged characters
Morph-tweening characters
Animating cameras
Adding sound and dialogue
Exporting movies and images001 Welcome 002 Using the exercise files 003 Overview and introduction of Animate-Harmony 004 Animate vs. Flash 005 Animate vs. Animate Pro vs. Harmony 006 Animate and video card settings 007 Creating scenes 008 Views, toolbars, and workspaces 009 Library 010 Timeline and Xsheet 011 Camera view and Drawing view 012 Interface navigation 013 The Pencil tool 014 Pencil textures 015 The Stroke tool and invisible lines 016 The Brush tool 017 The Polyline tool and shapes 018 Erasing lines and optimizing and cutting 019 Transforming objects 020 Layers and the Xsheet 021 Setting exposures 022 Colors and textures 023 Colored-ink lines 024 Line art and color layers 025 Inking with the Pencil 026 Drawings keys and breakdowns 027 Drawing the in-betweens 028 Shift and trace 029 Cleanup 030 A bouncing ball with paths and arcs 031 Functions for creating ease-in and ease-out 032 Squashing and stretching an animated object 033 Adding drawings to the animation 034 Nudging in 3D space 035 Symbols and cycles 036 Morphing 037 Importing and creating a color palette 038 Lining the character 039 Cutting the character 040 Pivots and articulation 041 Child-parent relationship 042 Rigging a character 043 Pegs 044 Using masks to create an eyeblink 045 Sharing functions and adding drawings 046 Creating patches 047 Animating with forward kinematics 048 Animating with inverse kinematics 049 Morph-tweening the character 050 Adding a drawing 051 Fine-tuning 052 Master templates 053 Action templates 054 Camera multiplane 055 Animating the camera 056 Importing and editing sound 057 Automatic lip sync 058 Adding effects 059 Creating and adjusting text 060 Importing bitmaps and working with Flash and QuickTime 061 Exporting movies and image sequences 062 Next steps Toon Boom Animate and Harmony Essential Training – Exercise Files.7z
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