Release date:2020
Author:Tim Clapham
Skill level:Beginner
Language:English
Exercise files:Yes
This course will introduce you to character rigging in Cinema 4D. Aimed at users new to rigging, we take you step by step through the process of building a complete character rig from the ground up. We supply both the base mesh and the final rigged character textured and lit for Cinema 4D’s Physical Renderer, Octane and Redshift Renderers, so you can dive into the rig immediately if you prefer. The rig itself is primarily a rigid biped using inverse kinematics for the arms and legs. The neck and spine use an alternative approach for rigging by constraining spline vertices to objects. We also introduce the joint tool and weighting for more organic rigging and deformation in other areas of the character.
Along with building the main rig controls, we explore many other fundamentals which will benefit all your work, including constraints, weighting, joints, deformers and xpresso, all essential components when building a solid rig.
Character Rigging in Cinema 4DRobotRig_01_Introduction RobotRig_02_PrepareTheModel RobotRig_03_RiggingTheLegs RobotRig_04_FootSetup RobotRig_05_RiggingTheArm RobotRig_06_MirroringTheIK RobotRig_07_HandSetup RobotRig_08_RiggingTheSpine RobotRig_09_DynamicAntenna RobotRig_10_HeadControls RobotRig_11_AlternativeNeckRig RobotRig_12_FinishingTheRig RobotRig_BONUS_TipsForUsingTheRig
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