Release date:2019, September 23

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

3D visualization is a crucial aspect of 21st-century product design, manufacturing, and marketing. Autodesk Maya is an ideal tool for bringing product designs to the screen and print media. The deep and powerful feature set of Maya provides almost limitless potential for effective and imaginative product visualization. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. Learn how to leverage the advanced tools of Maya and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. See how to employ Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D.

Topics include:

Importing a CAD model

Laying out the scene

Framing a camera shot

Physically based materials

UV projection and file textures

Layering materials

Image-based lighting with an environment map

Flood lighting with Area lights

Studio lighting with Spot and Point lights

Light decay and exclusion

AOV component render passes

Optimizing Arnold render settings

Layering render components in After Effects

Rendering a technical illustration

1.Introduction 01.Welcome 02.What you need to know 03.Using the exercise files

2.1. Scene Layout 04.Setting preferences and interface options 05.Importing a CAD model 06.Cleaning up the model 07.Renaming objects 08.Building a hierarchy 09.Managing display layers 10.Modeling a background cyclorama profile curve 11.Extruding a cyclorama surface 12.Creating a camera 13.Setting aspect ratio and framing the shot

3.2. Materials 14.Image-based lighting with a Skydome map 15.Arnold settings for real-time rendering 16.Rendering on the GPU 17.Applying Arnold Standard Surface materials 18.Adjusting material parameters 19.Designing metallic materials 20.Assigning materials to shape nodes in a hierarchy 21.Art directing advanced material parameters 22.Projecting UV coordinates 23.Mapping with a file texture 24.Layering materials with aiLayerShader 25.Assigning materials to faces

4.3. Lighting 26.Flood lighting with Arnold area lights 27.Directing flood lighting 28.Studio lighting with a spot light 29.Attenuation over distance with the Decay filter 30.Accentuating object edges with rim lights 31.Excluding lights and shadows 32.Controlling visibility of light shading components 33.Setting up file output options for AOVs 34.Creating AOVs for render component passes 35.Creating light groups 36.Rendering components of light groups

5.4. Rendering and Compositing 37.Optimizing Arnold render settings for production 38.Choosing After Effects color management settings 39.Layering render components 40.Adjusting lighting in post-production

6.5. Special Effects and Animation 41.Creating an orthographic camera 42.Framing an isometric view 43.Rendering a technical illustration 44.Adjusting contours 45.Adding glow effects

7.Conclusion 46.Next steps

Ex_Files_Product_Visualization_in_Maya_and_AE.7z

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