Release date:2019, August 20

Author:Aaron F. Ross

Skill level:Beginner

Language:English

Exercise files:Yes

3D visualization is a crucial aspect of 21st century product design, manufacturing, and marketing. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. It leverages the advanced tools of 3ds Max and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. It also employs Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D. The combination of 3ds Max and After Effects empowers artists and designers to render product visualizations with greater efficiency, flexibility, and creativity than ever before.

Topics include:

Importing a CAD model

Laying out the scene

Saving and loading XRefs

Camera framing and exposure

Physically based materials

Procedural textures

Image-based lighting with an environment map

Flood lighting with area lights

Studio lighting with spot and point lights

Light decay and exclusion

AOV component render passes

Optimizing Arnold render settings

Layering render components in After Effects

Rendering a technical illustration

00. Introduction 001 Welcome to product visualization in 3ds Max 002 What you need to know 003 Using the exercise files

01. Scene Layout 004 Setting preferences and options 005 Importing CAD models 006 Cleaning up the scene 007 Managing display layers 008 Saving and loading an XRef 009 Modeling a background cyclorama 010 Creating a camera 011 Exposure control and environment lighting 012 Setting aspect ratio and framing the shot

02. Materials 013 Optimizing viewport display properties 014 Creating a physical material 015 Image-based lighting with an environment map 016 Adjusting material parameters 017 Base color and reflections 018 Art-directing materials 019 Mapping with procedural textures 020 Displacement mapping a physical material

03. Lighting 021 Floodlighting with Arnold Quad light 022 Directing floodlighting 023 Studio lighting with a spotlight 024 Attenuation over distance with Decay filter 025 Accentuating edges with rim lights 026 Excluding lights and shadows 027 White balancing for AOVs 028 Creating AOVs for render component passes 029 Creating light groups 030 Rendering components of light groups

04. Rendering and Compositing 031 Body Object Viewport Display options 032 Body Object Render Tessellation 033 Optimizing Arnold Render Settings 034 After Effects color management settings 035 Layering render components 036 Adjusting lighting in post-production

05. Special Effects 037 Framing an isometric view 038 Rendering a technical illustration 039 Adding glow effects

06. Conclusion 040 Next steps

3ds Max and After Effects Product Visualization_Subtitles.7z Ex_Files_3ds_Max_After_Effects_Visualization.7z

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