Release date:2018, December 18
Author:Aaron F. Ross
Skill level:Advanced
Language:English
Exercise files:Yes
Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Instructor Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.
Topics include:
Physical lighting and gamma correction
High dynamic range and exposure control
Global illumination
Exterior daylight
Image-based lighting
Advanced environment options
Geometric backdrops and material emission
Interior daylight
Importing photometric data
Studio lighting
Spot light image projection
Atmospheric effects00. Introduction 001 Advanced lighting overview 002 Using the exercise files
01. Concepts 003 Photometric lighting 004 Gamma correction and linear workflows 005 High dynamic range imaging 006 Exposure and tone mapping 007 Global illumination 008 Color temperature
02. Exterior Daylight 009 Understanding 3ds Max gamma correction 010 Creating a sun positioner 011 Setting viewport display options 012 Exposure control and tone mapping 013 Adjusting Sun & Sky 014 Exterior daylight rendering with Arnold 015 Arnold render settings and materials
03. Image-Based Lighting 016 Image-based lighting with an environment map 017 Environment settings in Arnold 018 Apply a custom map to the backplate 019 Image-based lighting with an Arnold skydome light 020 Aligning a sun with an environment 021 Exterior sunlight with an Arnold distant light 022 White balancing a map 023 Constructing a geometric backdrop 024 Self-illuminating a backdrop with Emission
04. Interiors 025 Interior daylight with Physical Sun & Sky 026 Physical material emission for environments 027 Approximating sunlight with a photometric disc 028 Filling shadows with area soft lights 029 Interior artificial light in ART 030 Importing photometric data from an IES file 031 Interior sunlight with an Arnold distant light 032 Ambient sky light with an Arnold quad light 033 Collimating an Arnold light beam with Spread 034 Focusing an Arnold light beam with Lens Radius
05. Studio Lighting and Effects 035 Photometric far attenuation decay 036 Attenuation with the Arnold Decay filter modifier 037 Projection with a photometric projector map 038 Projection with an Arnold Gobo filter 039 Art directing an Arnold Gobo filter 040 Scene-wide Arnold environment fog 041 Setting Arnold properties for volume rendering 042 Light fog with Arnold Standard Volume
06. Conclusion 043 Next steps
Ex_Files_3ds_Max_Advanced_Lighting.7z


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