Release date:2015, April 17

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for animation and architectural visualizations. He begins by creating the basic structure of a contemporary condominium living room based on imported blueprints, and then demonstrates useful tips for modeling the furniture and accessories. Next Darrin shows how to apply materials to the objects in your scene, as well as UV map and texture them. Finally, he goes over the process of adding lights to the scene and producing a rendered image of the environment.

Topics include:

Reviewing reference images

Roughing in the floor, walls, and ceiling

Creating walls and windows

Modeling furniture

UV mapping furniture

Setting up material in the Node Editor

Adding lights

Rendering the image

001 Welcome 002 What you should know before watching this course 004 Scene scale 005 Reviewing the reference images 006 Roughing in the floor, walls, and ceiling 007 Creating the windows 008 Detailing the walls 009 Adding other details and trim 010 Beginning the Eames chair 011 Continuing the Eames chair 012 Finishing the Eames chair 013 Starting the womb chair 014 Finishing the womb chair 015 Modeling the couch 016 Creating end tables and accessories 017 UV mapping the furniture 018 Creating tileable textures in Photoshop 019 Exporting a UV layout to Photoshop 020 Setting up materials in the Node Editor 021 Color adjustments in the Node Editor 022 Adding practical lights to the scene 023 Rendering the final image 024 Thank you and next steps

Exercise Files.7z

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