Release date:2019, December 18

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.

This course was created by Aaron F. Ross. We are pleased to offer this training in our library.

Topics include:

Arnold rendering concepts

Lighting with Maya and Arnold lights

Controlling exposure

Light attenuation with Decay

Image-based lighting with Skydome

Exterior daylight with Physical Sky

Arnold Standard Surface material attributes

Mapping material attributes

Rendering refractions

Mesh subdivision and displacement at render time

Shading effects such as Ambient Occlusion and Vertex Color

Camera effects such as Fisheye and Depth of Field

Animation image sequence rendering

00 Introduction 01 Rendering in Maya with Arnold 6 02 Using the exercise files 03 Updating the Arnold plugin

01 Concepts 01 Prerequisites- what you need to know 02 Introducing Arnold 03 Arnold rendering concepts

02 Processing and interactivity 01 Arnold viewport rendering 02 Using the Arnold RenderView 03 Interacting with the scene in the RenderView 04 Analyzing renderings in the RenderView 05 Saving RenderView snapshots and files 06 Tuning sampling quality 07 Controlling global illumination ray depth 08 Rendering on the GPU

03 Environment Lighting 01 Creating an aiSkyDomeLight 02 Image-based lighting with aiSkyDomeLight 03 Daylighting with Physical Sky 04 Setting color temperature of an environment 05 Using multiple skydome lights 06 Improving light samples 07 Improving skydome interiors with light portals

04 Studio Lighting 01 Creating a Maya area light 02 Setting area light attributes 03 Creating an Arnold disk area light 04 Rendering self-illuminated surfaces 05 Setting shape node Arnold attributes 06 Using area lights for suffuse light through windows 07 Using area lights for suffuse light through windows 08 Creating a directional light 09 Art directing sunlight with a directional light 10 Adjusting attributes of duplicate spot lights 11 Focusing lens radius for a collimated beam

05 Materials and Mapping 01 Creating an aiStandardSurface material 02 Base color and specular roughness 03 Texture mapping with bitmap files 04 Rendering metallic surfaces with Metalness 05 Masking geometry with an opacity map 06 Transparency and refraction with transmission 07 Tinting transparency with transmission depth 08 Shading with ambient occlusion 09 Building an Arnold shading network 10 Rendering vertex color with aiUserDataColor

06 Cameras 01 Controlling camera exposure 02 White balance with camera filtermap 03 Lens distortion with fisheye camera 04 Rendering a spherical panorama 05 Rendering bokeh with depth of field 06 Rendering bokeh with depth of field

07 Rendering 01 Optimizing render times with adaptive sampling 02 Rendering an image sequence 03 Test rendering with aiUtility shader 04 Smooth mesh subdivision at render time 05 Deform a surface with a displacement shader 06 Optimizing subdivision in 2D raster space 07 Optimizing subdivision with frustum culling 08 Atmospheric perspective with aiFog

Ex_Files_Maya_Rendering_in_Arnold_6.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!