Release date:2020, May 13
Author:Abraham Leal
Skill level:Beginner
Language:English
Exercise files:Yes
Would you like to know how to sculpt a high resolution full body character and take it to a complete low poly game ready mesh? Would you like to improve your skills as a 3D character artist to boost your portfolio? Then this course is for you.
My name is Abraham Leal. I’m a professional 3D artist with several years of relevant experience and I am the owner of Critical Hit Studio. In this course, I will show you how to create a game character from start to finish.
We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality. We will model our armor, sword and our accessories using Maya, we will cover techniques on how to create clean hard surface edges and a nice organic feel for some specific props. We will create details like scratches and damages to the armor, belt, straps, and the rest of our accessories to truly bring them to life. After creating our high resolution meshes, we will retopologize everything so we can have a clean topology that is animation-ready. Then we will unwrap our models, bake our maps and create our textures. We will then apply all of these textures to our character to further enhance it. Our final result will be an amazing full body male character fitted with clothing and props that is suitable for animation and game engine.
From sculpting your character, to retopologizing and creating proper UVs, to texturing and presentation, by the end of this course, you will have a professional game-ready character. Commit to being the best artist you can be. Be actively engaged in the pursuit of success. When you put in the work with patience and effort, achievement will follow. Come and join me in this course at Victory3D.
001 Introduction 002 Project Breakdown.en_US 003 Body Types BaseMesh.en_US 004 Proportions and Body Adjustments.en_US 005 Blocking of the Face.en_US 006 Features of the Face Part 1 007 Features of the Face Part 2 008 Blocking of the Hair.en_US 009 Sculpting the Ear and Model Preparation 010 Intro to Marvelous Designer 011 Creating the Shirt 012 Creating the Pants & Exporting Cloth 013 Checkpoint and Adjustments 014 Customization & Materials 015 Sculpting Folds 016 Sculpting Shirt Details.en_US 017 Modeling the Collar.en_US 018 Sculpting the Collar.en_US 019 Modeling the Cape Part 1.en_US 020 Modeling the Cape Part 2.en_US 021 Modeling the Cape Part 3.en_US 022 Modeling the Belt.en_US 023 Modeling the Belt Buckle.en_US 024 Modeling the Side Bag.en_US 025 Modeling the Side Bag Insignia.en_US 026 Modeling the Secondary Bag.en_US 027 Modeling the Tertiary Bag.en_US 028 Modeling the Chest Belt.en_US 029 Modeling the Insignia.en_US 030 Modeling the Shoulder Pad.en_US 031 Modeling the Pants & Protection.en_US 032 Modeling the Pants Straps.en_US 033 Modeling the Shoulder Armor 034 Modeling the Glove Part 1 035 Modeling the Glove Part 2 036 Modeling the Glove Part 3 037 Modeling the Boot Part 1 038 Modeling the Boot Part 2 039 Modeling the Boot Part 3 040 Organizing Props in Zbrush 041 Sculpting Metal Props Part 1 042 Sculpting Metal Props Part 2 043 Sculpting Metal Props Part 3 044 Sculpting the Braces 045 Sculpting the Cape 046 Sculpting the Pants 047 Sculpting the Leg Protections 048 Sculpting the KneePads and Bags 049 Sculpting the Lower Cape 050 Preparing the Model for Retopology 051 Retopology of the Face Part 1 052 Retopology of the Face Part 2.en_US 053 Retopology of the Face Part 3.en_US 054 Adding High Frequency Detail.en_US 055 Retopology of the Neck Part 1.en_US 056 Retopology of the Neck Part 2.en_US 057 Retopology of the Shoulder Part 1.en_US 058 Retopology of the Shoulder Part 2.en_US 059 Retopology of the Chest Part 1.en_US 060 Retopology of the Chest Part 2.en_US 061 Retopology of the Chest Part 3.en_US 062 Retopology of the Abdomen.en_US 063 Deformation Test.en_US 064 Retopology of the Hands Part 1.en_US 065 Retopology of the Hands Part 2.en_US 066 Retopology of the Hands Part 3.en_US 067 Retopology of the Forearm Part 1.en_US 068 Retopology of the Forearm Part 2.en_US 069 Retopology of the Legs Part 1.en_US 070 Retopology of the Legs Part 2.en_US 071 Retopology of the Boots Part 1.en_US 072 Retopology of the Boots Part 2.en_US 073 Retopology of the Feet Part 1.en_US 074 Retopology of the Feet Part 2.en_US 075 Finishing the Pants.en_US 076 Retopology of the Belt.en_US 077 Combining the Body.en_US 078 Retopology of the Metal Props Part 1.en_US 079 Retopology of the Metal Props Part 2.en_US 080 Retopology of the Leather Shoulder Pad.en_US 081 Retopology of Bags Part 1.en_US 082 Retopology of Bags Part 2.en_US 083 Preparing the Character for UVs.en_US 084 UVs Process Overview 085 Uving the Body 086 Uving the Head 087 Adding the Inner Mouth 088 Uving the Props 089 Organizing Our UVs.en_US 090 Preparing the File for Baking.en_US 091 Baking the Textures.en_US 092 Reviewing the Bakes.en_US 093 Texturing the Upper Body Part 1.en_US 094 Adding the Missing Belt.en_US 095 Texturing the Upper Body Part 2.en_US 096 Texturing the Upper Body Part 3.en_US 097 Damaging the Leather.en_US 098 Aging the Metal.en_US 099 Aging the Cloth.en_US 100 Texturing the Props Part 1.en_US 101 Texturing the Props Part 2.en_US 102 Texturing the Face Part 1.en_US 103 Texturing the Face Part 2.en_US 104 Texturing the Face Part 3.en_US 105 Exporting Textures.en_US 106 Setting Up Shaders.en_US 107 Creating the Eyes Part 1.en_US 108 Creating the Eyes Part 2.en_US 109 Setting Up the Eyes.en_US 110 Creating a Lighting Setup.en_US 111 Adding Detail to the Skin.en_US 112 Fixing the Normal Maps.en_US 113 Tweaking Eyes & Mouth.en_US 114 Understanding the Hair.en_US 115 Xgen Part 1.en_US 116 Xgen Part 2.en_US 117 Xgen Part 3.en_US 118 Hair Bakes Setup.en_US 119 Hair Shader Setup.en_US 120 HairCard Workflow.en_US 121 Hair Process 1.en_US 122 Cinematic Lights.en_US 123 Marmoset Post Processing.en_US 124 Sword Part 1.en_US 125 Sword Part 2.en_US 126 Sword Part 3.en_US 127 Final Render Setup.en_US


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