Release date:2020, September 7
Author:James Doyle
Skill level:Beginner
Language:English
Exercise files:Yes
Learn how to create and program your very own classic RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
Full top-down character movement
Creating tile-based maps in Unity
A full dialog system
Inventory creation & management
Stat-tracking & leveling up
Shop system
Turn-based battles with enemies
Boss Battles
Quest Management
01. Introduction 01. Introduction
02. Basics 01. Setting up Unity 02. Quick Guide to Unity Layout 03. Importing images & setting to correct values
03. The Player 01. Chopping up player spritesheet 02. Sorting Layers & Orders 03. Giving Player Physics 04. Creating a Script & understanding variables 05. Moving the Player through scripting 06. Animating the Player 07. Setting up the Player Movement Animations 08. Facing the right direction 09. Walking into objects & preventing spinning
04. Switching Scenes 01. Switching Scenes 02. Preventing duplicate players 03. Starting at the correct point 04. Combining Area changers 05. Making sure the player is always in scene
05. Camera & Maps 01. Controlling the camera 02. Creating a Tileset 03. Creating a Tile Map 04. CHALLENGE – Create a simple town area 05. Keeping Camera inside the map 06. Hiding the map edges 07. Keeping the Player inside the map 08. Adding Screen Between scenes 09. Fading in & out 10. Calling the Fade 11. Loading Essential Objects
06. Dialog System 01. Laying out Dialog Box 02. Creating Dialog Manager & Reading Text 03. Reading multiple Lines 04. Activating & switching lines 05. Stopping the player moving 06. Showing names of characters 07. Hiding Name-bar for signs
07. Levelling Up 01. Player Stats 02. Adding a Levelling System 03. Testing Levelling 04. Gaining stats on Level up 05. Creating a Game Manager
08. In-Game Menu 01. Laying Out the menu 02. Laying Out Character Info 03. Opening & Closing the menu 04. Stop Player Movement 05. Setting up Stat references 06. Updating the Stats 07. Navigating the Menu 08. CHALLENGE – Layout the Stats Window 09. Opening the Stats Window 10. Filling out the Status information
09. Inventory 01. Making Items 02. Layout Item Window 03. Storing our Inventory & Getting Item Details 04. Showing the Items in menu 05. Sorting Items & removing spaces 06. Selecting Items 07. Add & Remove Items 08. Using Discard Button 09. Selecting Character To Use Item 10. Using Items 11. Picking Up Items
10. Money & Shops 01. CHALLENGE – Create shop scene using inner tileset 02. Getting Gold 03. Creating the Shop Menu 04. Creating a Shopkeeper 05. Showing Items to Buy & Sell 06. Selecting Items to Buy & Sell 07. Buying & Selling
11. Quest Tracking 01. Making Quests 02. Checking & Marking Quests 03. Activating objects for Quests 04. Completing Quests 05. Activating Quests 06. Activating Quests after Dialogue
12. Saving 01. Saving & Loading Quest Data 02. Saving the Game 03. Loading the Game
13. Audio 01. Adding Audio 02. Playing Audio 03. CHALLENGE – Make AudioManager be loaded in with essentials Loader
14. Main Menu 01. Laying out the Main Menu 02. Creating Main Menu script 03. Loading the game
15. Battle System 01. CHALLENGE – create dungeon scene 02. Laying out the battle Scene 03. Creating Battle Characters 04. Starting the battle 05. Loading in players & enemies 06. Making Turns 07. Making Enemies Attack 08. Creating Attack Effects 09. Selecting Attacks 10. Calculating Damage 11. Showing which enemy is attacking 12. Showing Damage Amounts 13. Updating Battle Stats 14. Handling Dead Battlers 15. Player Attacking 16. Choosing Targets 17. Player Magic 18. Showing Not Enough Magic 19. Fleeing from Battle 20. CHALLENGE – Using items 21. Showing Dead players 22. Enemy death 23. Ending the battle in victory 24. Ending the battle in Game Over 25. Opening Battle Rewards Screen 26. Giving Battle Rewards 27. Starting Random Battles
16. Boss Battles 01. Boss Battle 02. Completing Quests after Boss Battle
17. Finishing The Game 01. FINAL CHALLENGE -Make gameplay loop 02. Building The Game
[Udemy] Learn To Create An RPG Game In Unity_Subtitles.7z [Udemy] Learn To Create An RPG Game In Unity.7z
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