Release date:2020
Author:Amedeo Beretta
Skill level:Beginner
Language:English
Exercise files:Yes
Learn efficient 3D animation workflows by delivering a professional looking, polished human jump in Autodesk Maya.
This course is designed for beginner animators with understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.
Jumps are one of the key blocks of body mechanics animation. Mastering jumps in 3D animation gives you the confidence and skills to control your human characters in more articulate body mechanics shots.
At the end of this course you will be able to confidently animate jumps, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
Working with video references
Identifying and designing the key poses of a jump
Troubleshooting posing
Mirroring poses using Studio Library
Understanding weight shifts
Setting up priorities for splining
Animation splining and polishing workflows
Converting animation space01 – IntroEdit 02 – Understanding the Story Behind a Jump 03 – Working with Video References for Animation 04 – Thumbnails Sketching the Poses 05 – Converting the Sketches to Mayas Grease Pencil Drawings 06 – Setting Up the Rig 07 – Weight, Balance, and Line of Action for Animation 08 – Understanding Eyelines 09 – Creating Appealing Hand Poses 10 – Mirroring Poses with Studio Library 11 – Designing Appealing Facial Expressions 12 – The Anticipation Pose 13 – Posing the Face in the Anticipation 14 – The Contact Pose 15 – The Kick-Off Pose 16 – Understanding Parent Space and Space Conversion 17 – The Up Pose 18 – The Follow-Through Pose 19 – The Down Pose 20 – A Bit of Re-timing and Tweaks 21 – Floaty Splining Add Breakdowns 22 – Breakdowns Leading to and from the Anticipation 23 – The Left Contact 24 – Blocking the Follow-Through Motion 25 – Preparing the Rig for Splining 26 – Splining the Torso 27 – Splining Neck and Head 28 – Splining the Arms 29 – Splining the Legs 30 – Tweaking Face and Fingers Animation 31 – Tweaking the Arcs and Preparing for Playblast 32 – Embellishing the Playblast
[Skillshare] Animate a Professional Looking Jump in Maya. Includes polishing!_Subtitles.7z
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