Release date:2020
Author:John Knowles
Skill level:Beginner
Language:English
Exercise files:Yes
Learning 3D Character Animation can be hard.
There are animation principles to be learnt alongside understanding acting and performance. This is further complicated by the fact that, before you can even start your first basic exercise, you must learn to use a complex software application.
This class is designed to teach you the software essentials that you need to get started without being overwhelming.
Blender is a powerful application, providing everything that is required to create high quality character animation. But, with that power comes complexity. Thankfully, as an animator, you will only ever need to know a small subset of the features available in the application.
This class will teach you the absolute essentials that you need to get started and provide a solid foundation of knowledge which we will build upon in the future.
By the end of this class, you will have created your first simple animated scene in Blender, and you will be ready to start learning character animation with confidence.
01 Introduction 02 Getting Started 03 Interface 04 Transform Tools 05 Modelling the Slide 06 Modelling the Swing 07 Adjusting the Model 08 Adding Materials 09 Applying Scale 10 Joining Objects 11 Adding a Bevel 12 Modelling the Bird 13 Adjusting the Bird 14 Rigging the Swing 15 Parenting 16 Deforming the Bird 17 Setup the Camera 18 Animating the Swing 19 Animating the Bird 20 Add the Environment 21 Lighting the Scene 22 Render a Still with EEVEE 23 Render a Still with Cycles 24 Render Animation with EEVEE 25 Render Animation with Cycles 26 Final Thoughts
[Skillshare] Into Animation – Blender Essentials for Animators_Subtitles.7z


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