Release date:2020

Author:Michael Rigley

Skill level:Beginner

Language:English

Exercise files:Yes

Bring your Cinema 4D styleframes to life. Bring your designs to life as award-winning art director Michael Rigley guides you through his entire 3D animation and production workflow. Start off by planning out your scenes, experiment with the editorial process, learn detailed 3D animation techniques in Cinema 4D, and finish up by compositing in After Effects. Whether you’re taking this course as a follow-up to Design for Production: Workflow, or just want to follow along and sharpen your skills, this class will teach you professional workflows to produce incredible projects of your own.

Lesson 01 – Getting Started

Archive

Getting Started – May 19, 2017 – Professional Mentorship

Guidance

Conclusion

Getting Started – Homework Getting Started – Trust the Process Getting Started – Cutting Stills Getting Started – Editorial Organization Getting Started – Elements of a Previs Getting Started – Sequence Settings Getting Started – Sourcing Audio

Introduction

Getting Started – Course Overview Getting Started – Meet Michael Rigley

Making a Plan

Getting Started – More on Naming Conventions Getting Started – Naming in Practice Getting Started – Shotlist

The Process

Getting Started – Tools Getting Started – Production Breakdown

Journey

Getting Started – Joeys Homework Getting Started – Joeys Journey

Lesson 02 – Working Toward an Animatic

Archive

Working Toward an Animatic – June 2, 2017 – Professional Mentorship

Guidance

Animation Setup in C4D

Working Toward an Animatic – File Clean Up Working Toward an Animatic – File Setup Working Toward an Animatic – Reducing Scene Weight

Blocking Out the Shot

Working Toward an Animatic – Camera Animation in Practice Working Toward an Animatic – Camera Animation Methods Working Toward an Animatic – Exporting Playblasts Working Toward an Animatic – Object Animation Working Toward an Animatic – Updating the Edit

Conclusion

Working Toward an Animatic – Homework

Introduction

Working Toward an Animatic – Next Steps

Prototyping Motion

Working Toward an Animatic – Customizing the Setup Working Toward an Animatic – Hair Working Toward an Animatic – Planning Working Toward an Animatic – Solution Working Toward an Animatic – Tendrils

Journey

Working Toward an Animatic – Joeys Journey

Lesson 03 – Road to the Rough Cut

Archive

Road to the Rough Cut – June 16, 2017 – Professional Mentorship

Conclusion

3D Animation

Road to the Rough Cut – A Closer Look at the Clones Road to the Rough Cut – Additional Spline Particles Road to the Rough Cut – Applying the Prototype Road to the Rough Cut – Final Checks Road to the Rough Cut – One More Thing Road to the Rough Cut – Refining the Cube Road to the Rough Cut – Refining the Spline Particles Road to the Rough Cut – Splitting the Cube Setup

Introduction

Road to the Rough Cut – Next Steps

Render Checks for Animation

Road to the Rough Cut – Checking Lights Road to the Rough Cut – Checking the Render Road to the Rough Cut – DOF Road to the Rough Cut – Faux Fog Road to the Rough Cut – Render Settings Road to the Rough Cut – Swimming Textures

Road to the Rough Cut – Homework

Lesson 04 – Finishing

Archive

Finishing – June 30, 2017 – Professional Mentorship

Guidance

Checking Renders

Finishing – Importing + Comp Setup Finishing – Slap Comps Finishing – Updating the Edit

Compositing 3D Sequences

Finishing – Color + Finishing Finishing – Flicker Wiggle Strobe Finishing – Glitch Passes Finishing – Keyframing Lights Finishing – Lens Effects Finishing – Multipass Comping Finishing – Utility Effects

Conclusion

Finishing – Homework

Final Editorial

Finishing – Assessing the Shot Finishing – Update + Export

Introduction

Finishing – Next Steps

Journey

Finishing – Joeys Journey

[Learn Squared] Design for Production Animation.7z

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