Release date:2020, July
Author:Steven Knipping
Skill level:Intermediate
Language:English
Exercise files:Not Provided
Applied Houdini is back again for Volumes IV – Interaction, where we’ll make a dramatic smoke simulation that billows out from a collapsing building. We’ll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we’ll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we’d normally be able to do otherwise. As we iterate over our particle and smoke sims, we’ll always be focusing on art direction as well as various technical strategies – including how to massively compress the caches we’re writing to disk. And as usual, we’ll even finish up by lighting, shading and rendering our work too. Though this lesson already comes with all the rigid body cache files you’ll need, it also works great as a continuation of the Applied Houdini Rigids II – Structure Destruction lesson! So, improve your old work or learn something new with Applied Houdini today!
01. Introduction 02. Scene setup 03. Import rigids 04. Setup 05. Refine 06. Caching 07. Source 08. Sim setup 09. Colliders 10. Collider types 11. Collision refinement 12. Source 13. Sim setup 14. Collisions 15. Compressed caching 16. Sim refinement 17. Microsolver refinement 18. Substeps 19. Setup 20. Particles 21. Smoke 22. HQ 23. Tweaks 24. Conclusion
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