Release date:2020, October 9
Author:Steven Knipping
Skill level:Intermediate
Language:English
Exercise files:Yes
Welcome to Applied Houdini Volumes V – Explosions, where we’ll talk all about how to simulate, shade, and render a cinematic explosion in Houdini! We’ll start by learning to create and control combustion style simulations in the sparse pyro solver, and then take it further by using PDG to run a bunch of wedged sims so that we can work more effeciently. Custom simulation and post-simulation techniques, together with custom shader and lighting strategies, will allow us to create production quality work in ways that out of the box tools just can’t. After some compositing, we’ll end up with a great explosion – but more importantly, the knowledge and confidence to hack solvers and shaders to create all kinds of effects! Master all this and more right now with Applied Houdini Volumes V – Explosions.
01. Introduction 02. Basic setup 03. Basic source 04. Temperature 05. Flame 06. Divergence 07. Combustion 08. Tweaks 09. Particle sim 10. Volume source 11. Source velocity 12. Caching 13. Disturbance 14. Speed 15. Combustion tweaks 16. Preamble 17. Setup 18. Presentation 19. Compiling 20. Tweaks 21. More wedging 22. Setup 23. Flame refinement 24. Color 25. Scatter 26. Customize shader A 27. Customize shader B 28. HQ 29. Ground plane 30. Volume light 31. Setup 32. Bloom 33. Conclusion


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