Release date:2020, December 2

Author:Nexttut

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial course we will go over on how to create a medieval style house from start to finish.

This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.

We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.

Textures will be made using substance designer and substance painter.

And they will be rendered inside of marmoset toolbag.

Then finally we setup and render everything inside of unreal engine 4

Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.

We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag

01. Introduction 01. Introduction 02. Going Over Our Reference And Installing Plugins Part1 03. Going Over Our Reference And Installing Plugins Part2

02. Blockout 01. Creating Our Blockout Part1 02. Creating Our Blockout Part2 03. Creating Our Blockout Part3 04. Creating Our Blockout Part4 05. Creating Our Blockout Part5

03. Final Modeling 01. Creating The Final Bottom Part Of The House Part1 02. Creating The Final Bottom Part Of The House Part2 03. Creating The Final Bottom Part Of The House Part3 04. Creating The Final Bottom Part Of The House Part4 05. Creating The Final Bottom Part Of The House Part5 06. Creating The Final Bottom Part Of The House Part6 07. Creating The Final Bottom Part Of The House Part7 08. Creating The Final Bottom Part Of The House Part8 09. Creating The Final Bottom Part Of The House Part9 10. Creating The Final Bottom Part Of The House Part10 11. Creating The Final Bottom Part Of The House Part11 12. Creating The Final Bottom Part Of The House Part12 13. Creating The Final Bottom Part Of The House Part13 14. Creating The Final Bottom Part Of The House Part14 15. Creating The Final Bottom Part Of The House Part15 16. Creating The Final Bottom Part Of The House Part16 17. Creating The Final Bottom Part Of The House Part17 18. Creating The Final Bottom Part Of The House Part18 19. Creating The Final Bottom Part Of The House Part19 20. Creating The Final Bottom Part Of The House Part20 21. Creating The Final Bottom Part Of The House Part21 22. Creating The Final Bottom Part Of The House Part22 23. Creating The Final Top Part Of The House Part1 24. Creating The Final Top Part Of The House Part2 25. Creating The Final Top Part Of The House Part3 26. Creating The Final Top Part Of The House Part4 27. Creating The Final Top Part Of The House Part5 28. Creating The Final Top Part Of The House Part6 29. Creating The Final Top Part Of The House Part7 30. Creating The Extra Assets Part1 31. Creating The Extra Assets Part2 32. Creating The Extra Assets Part3 33. Creating The Extra Assets Part4 34. Creating The Extra Assets Part5 35. Creating The Extra Assets Part6 36. Creating The Extra Assets Part7

04. Sculpting 01. Sculpting Our Stair Piece Part1 02. Sculpting Our Stair Piece Part2 03. Sculpting Our Chimney Part1 04. Sculpting Our Chimney Part2 05. Importing Our Sculpted Models In Blender And Polishing Geo

05. Texturing 01. Creating Our Plaster Material Part1 02. Creating Our Plaster Material Part2 03. Creating Our Plaster Material Part3 04. Creating Our Plaster Material Part4 05. Creating Our Plaster Material Part5 06. Creating Our Plaster Material Part6 07. Creating Our Plaster Material Part7 08. Creating Our Plaster Material Part8 09. Creating Our Plaster Material Part9 10. Creating Our Plaster Material Part10 11. Creating Our Plaster Material Part11 12. Creating Our Plaster Material Part12 13. Creating Our Plaster Material Part13 14. Creating Our Plaster Material Part14 15. Creating Our Plaster Material Part15 16. Creating Our Plaster Material Part16 17. Creating Our Plaster Material Part17 18. Creating Our Basewood Material Part1 19. Creating Our Basewood Material Part2 20. Creating Our Basewood Material Part3 21. Creating Our Basewood Material Part4 22. Creating Our Basewood Material Part5 23. Creating Our Basewood Material Part6 24. Creating Our Basewood Material Part7 25. Creating Our Base Roof Material Part8 26. Creating Our Base Roof Material Part9 27. Creating Our Base Roof Material Part10

06. UV Unwrapping 01. UV Unwrapping Our House Part1 02. UV Unwrapping Our House Part2 03. UV Unwrapping Our House Part3 04. UV Unwrapping Our House Part4 05. UV Unwrapping Our House Part5 06. UV Unwrapping Our Unique Models Part1 07. UV Unwrapping Our Unique Models Part2

07. Preparing for unreal 01. Texturing Our Unique Assets 02. Placing Our Unique Assets Part1 03. Placing Our Unique Assets Part2 And Baking Our Assets

08. Unreal Engine 01. Importing Our Assets Into Unreal Engine 02. Importing Our Textures 03. Setting Up All Our Materials 04. Fixing Problems With Our Mesh 05. Improving Our Roof Part1 06. Improving Our Roof Part2 07. Setting Up Our Scene Part1 08. Setting Up Our Scene Part2 09. Setting Up Our Scene Part3 10. Setting Up Our Scene Part4 11. Setting Up Our Scene Part5 12. Setting Up Our Scene Part6 13. Setting Up Our Scene Part7 14. Final Polish

SourceFiles.7z.001 SourceFiles.7z.002 [Udemy] Old House Creation for Game in Blender & Substance Designer by Nexttut_Subtitles.7z

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