Release date:2020, August 28

Author:Robby Branham

Skill level:Beginner

Language:English

Exercise files:Yes

Discover the art of lighting beautiful digital worlds in this introductory series. Learn these powerful artistic techniques and apply them while you create eye-catching renders in this easy-to-follow series.

post-apocalyptic zombie scene [CGFastTrack] The Art of Lighting in Blender
Table of Contents

Part 1

Fast Track the technical side of lighting and rendering and learn how to transform Eevee into a more Cycles-like rendering engine with these easy-to-follow techniques.

Part 2

Dive into art fundamentals and apply three point lighting, color theory, and composition as you learn to bring your scenes to life while building lighting setups from concept to final.

Part 3

Apply these principles to sleek and stylish lighting as you build on top of Part 2. Learn to apply gobos and the 80/20 rule to attract your eye and make aesthetically pleasing compositions.

Part 4

Cinematic lighting is all about painting digital scenes with shadows. Part 4 will walk you through lighting a prop and creating atmospheric lighting that tells a story.

Part 5

Wrap up the series by applying all these techniques onto an environment as you layout, light, and compose this post-apocalyptic zombie scene.

01. Part 1 – Overview 01. Trailer 02. The Goal 03. Lazy Vieport Add On

02. Part 1 – Technical Setup 04. Interface Setup 05. Render Default Values 06. Render Restrictions 07. Emitting Lights 08. Indirect Lighting

03. Part 1 – Working With Lights 09. Light Controls 10. Daylight Lighting 11. Eevee HDRI Fix 12. Spot Light and Area 13. Light Position and Rotation

04. Part 2 – Art Fundamentals 14. Visual Clarity 15. 80 – 20 Rule 16. Color Theory 101 17. The Rule of Thirds

05. Part 2 – Mutant 18. Breakdown 19. Lighting Template 20. Mixamo Integration 21. Camera Lens 22. Three Point Lighting 23. Lighting Variations 24. Applied Color Theory 25. Gobos 26. Final Tweaks

06. Part 3 – Lady 27. Composition 28. Three Point Lighting 29. Applied Color Theory 30. Gobos 31. Final Tweaks

07. Part 4 – Prop Lighting 32. Breakdown 33. Composition 34. Base Lighting 35. Moon Lighting 36. Lantern Lighting

08. Part 4 – God Rays 37. God Rays Setup 38. Lantern Rays 39. Moon Rays

09. Part 4 – Polish 40. Final Tweaks 41. Color Grade

10. Part 5 – Zombie 42. Breakdown 43. Composition 44. Depth 45. Layout 46. Lighting Block In 47. Color 48. Materials Block In 49. Color Grade 50. Final Tweaks 51. Bonus – Animation 52. Next Steps

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