Release date:2020, December 8
Author:Greg Wondra
Skill level:Beginner
Language:English
Exercise files:Yes
In this game design course, you’ll learn how to use Unreal Engine 4’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
This course contains over 110 fun to follow video lessons. You’ll learn how to:
Download, install, and setup a project in Unreal Engine 4
Create a new landscape
Import existing (real world!) landscapes
Stitch together multiple landscapes to create massive open worlds
Sculpt mountains, valleys, plateaus, and caves
Paint landscape surfaces with mud, grass, rock, or snow textures
Spawn different visual and audio effects based on the surface type a character is traveling upon
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and river splines
Create a day / night cycle
Add fog & God rays
Visually profile and debug your landscape’s performance
And more!
001. Project Primer 002. Download & Install 003. Project Creation 004. New Landscapes 005. Import Height Maps 006. Custom Height Maps 007. Creation – Q & A 008. Sculpt Tool 009. Erase Tool 010. Smooth Tool 011. Flatten Tool 012. Ramp Tool 013. Erosion Tool 014. Hydro Erosion Tool 015. Noise Tool 016. Retopologize Tool 017. Sculpting – Q & A 018. Sculpting – Circle Brush 019. Sculpting – Alpha Brush 020. Sculpting – Pattern Brush 021. Sculpting – Component Brush 022. Blueprint Brush Setup 023. Blueprint Brush Effects 024. Material Shortcut 025. Material Creation #001 026. Material Creation #002 027. Paint Layers 028. Paint Tool 029. Texture Sizing 030. Texture Variation 031. Painting Restrictions 032. Smooth Tool (Painting) 033. Flatten Tool (Painting) 034. Noise Tool (Painting) 035. Visibility Tool 036. 002-Sided Material 037. Painting – Q & A 038. Painting – Circle Brush 039. Painting – Alpha Brush 040. Painting – Pattern Brush 041. Painting – Component Brush 042. Blueprint Brush Painting 043. Grass Overview 044. Grass Creation #001 045. Grass Creation #002 046. Fields 047. Region Selection Tool 048. Region Copy Paste Tool 049. Mirror Tool 050. Material Instance Creation 051. Surface Types 052. Physical Material Creation 053. Assign to Layers 054. Footfall FX Script #001 055. Footfall FX Script #002 056. Footfall Decal Script #001 057. Footfall Decal Script #002 058. Character Movement Script 059. Spline Overview 060. Spline Layer Setup 061. Spline Tool Basics 062. Spline Control Points 063. Control Point Mesh Settings 064. Spline Segments 065. Segment Mesh Settings 066. Spline Road 067. Spline Fence 068. Control Point Spline Settings 069. Deformation Settings 070. Spline River 071. New Landscape 072. Add Delete Tool 073. Selection Tool 074. Move to Level Tool 075. Change Component Size Tool 076. World Composition Overview 077. World Composition Setup 078. Level Tiles #001 079. World Composition Interface 080. Level Tiles #002 081. Streaming Layers 082. Level Tiles #003 083. World Composition – Q & A 084. Visualizers 085. Console Variables & Commands 086. Engine Scalability Settings 087. Foliage Mode Overview 088. Foliage Types 089. Foliage Paint Tool 090. Foliage Type – Paint Settings 091. Foliage Type – Placement Settings 092. Day Night Cycle 093. Foliage Type – Instance Settings #001 094. Foliage Type – Instance Settings #002 095. Density Scaling 096. Foliage Reapply Tool 097. Foliage Select Tool 098. Foliage Lasso Tool 099. Foliage Fill Tool 100. Foliage – Q & A 101. Procedural Foliage Overview 102. Procedural Foliage Spawner 103. Procedural Foliage – Placement Settings 104. Procedural Foliage – Instance Settings 105. Procedural Foliage – Cluster Settings #001 106. Procedural Foliage – Cluster Settings #002 107. Procedural Foliage – Growth Settings 108. Procedural Foliage – Collision Settings 109. Procedural Foliage – Simulation Settings 110. Procedural Foliage Blocking Volumes 111. Foliage Summary 112. Fog 113. God Rays


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