Release date:2021, January 2
Author:Steven Knipping
Skill level:Beginner
Language:English
Exercise files:Yes
Applied Houdini is here with one of my most exciting lessons yet – Volumes VI, Controlling magic! In this lesson we’re going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we’ll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented effeciently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we’ll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you’ll have the confidence to control any kind of volume effect, both magical or otherwise!
01 Introduction 02 Basic setup 03 Statue 04 Procedural modeling 05 Color and shading 06 Refinement 07 Velocity field 08 Advection modeling 09 Fake Sim 10 Deformer theory 11 Deformer setup 12 Shading and lighting 13 Temperature light 14 VDB advection 15 Deformation theory 16 Deformation setup 17 Guiding deformation 18 Custom velocity field_a 19 Custom velocity field_b 20 Source 21 Sim 22 Refine 23 Shading and lighting 24 Sim 25 Shading and lighting 26 Ground plane 27 Review 28 Composite 29 Conclusion
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