Release date:2020, October 7

Author:Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

Is this course right for me : If you are a complete beginner looking for a course which teaches you how to create a real time game character and covers everything form Sculpting, retopology and texturing of a game character, specifically stylized kind of character then yes, this course is for you. Basically you want to learn to create a complete real time character from start to finish.

This course is not for me if : If you are an advance artist or student who knows the entire pipeline and looking for a realistic character making course then this is not a course for you. We have other courses which covers that.

Requirements to enrol : This course is for complete beginners that means you don’t need any prior knowledge of the used software in this course.

We have covered the basics of each software we have used in this course. But you need to have Zbrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop installed on your PC.

1.Intro to Maya 001.Introduction 002.Project Overview 003.Maya UI and Projects 004.003D Components 005.Maya Customization 006.Basic Modelling Tools 007.Modelling the first prop 008.Complete Pipeline Overview 009.Modelling the Shovel 010.Modelling the Shovel handle 011.Modelling the Shovel head 012.Modelling the Shovel connection 013.Modelling the Combat Knife 014.Modelling the Combat Knife cover

2.Intro to Zbrush 015.Intro to Zbrush 016.Intro to sculpting 017.Sculpting a Stylized Skull 018.Detailing the Stylized Skull 019.Common Zbrush Errors 020.Zbrush Cutsom UI 021.Using a Base Mesh 022.Planes of the Face 023.Refining the Face 024.Maya and Zbrsuh Bridge 025.Modelling the Jacket 026.Modelling the Pants 027.Anatomy of the Folds 028.Refining the Jacket Part001 029.Refining the Jacket Part002 030.Refining the Pants Part001 031.Refining the Pants Part002 032.Refining the Face Topology 033.Modelling the Inside of the Mouth 034.Detailing Ears 035.Block of the hair 036.Sculpting the Hair Part001 037.Sculpting the Hair Part002 038.Modelling the hands 039.Refining the hands 040.Scene Assembly

3.Prop Modelling 041.Modelling the Sleeping Bag Part001 042.Modelling the Sleeping Bag Part002 043.Modelling Belt Buckles 044.Refining Belt Buckles 045.Modelling the Backpacks 046.Refining Backpack a 047.Refining Backpack b 048.Refining Backpack c 049.Refining Backpack d 050.Organizing Our Assets 051.Modelling the Front Bag 052.Watertight Models 053.Modelling Magazine Bags 054.Modelling secondary Magazine Bags 055.Modelling the Watch 056.Modelling the Chest Belt Part001 057.Modelling the Chest Belt Part002 058.Modelling the Chest Belt Part003 059.Adding Jacket Details 060.Modelling the Kneepad 061.Modelling the Boots Part001 062.Modelling the Boots Part002 063.Modelling the Boots Part003 064.Modelling the Scar Part001 065.Modelling the Scar Part002 066.Modelling the Scar Part003 067.Modelling the Scar Part004 068.Modelling the Scar Part005 069.Modelling the Scar Part006 070.Modelling the Pistol Part001 071.Modelling the Pistol Part002 072.Modelling the Pistol hoster 073.Preparing Objects for Final Polish 074.Final Details on the Pants 075.Final Details Bags 076.Preparing the High polys

4.Retopology 077.Retopology of the Face part001 078.Retopology of the Face part002 079.Retopology of the Face part003 080.Retopology of the Neck 081.Retopology of the Shoulder 082.Retopology of the Arm 083.Retopology of the Forearm 084.Retopology of the Hands 085.Retopology of the Shoes 086.Retopology of the Lower Pants 087.Retopology of the Upper Leg 088.Retopology of the Leg Details Part001 089.Retopology of the Leg Details Part002 090.Retopology of the Back 091.Retopology of the Chest Part001 092.Retopology of the Chest Part002 093.Retopology of the Chest Part003 094.Retopology of the Hair 095.Retopology of the Bags 096.Retopology of the Sleeping Bag 097.Retopology of the Non Decimated Props Part001 098.Retopology of the Non Decimated Props Part002 099.Retopology of the Gun 100.Retopology of the Gun Holster part001 100.Retopology of the Gun Holster part002 102.Retopology of the Scar Part001 103.Retopology of the Scar Part002 104.Retopology of the Scar Part003 105.Retopology of the Scar Part004

5.UV and Bake 106.UV Theory 107.Baking Theory 108.Uving the Bags 109.Uving the Props 110.Uving the Character Part1 111.Uving the Character Part2 112.Uving the Guns 113.Preparing Files for Bakes

6.Texturing 114.Introduction to Substance Painter 115.Stylized Texturing 116.Texturing the Body Part1 117.Fixing the Rope 118.Texturing the Body Part2 119.Texturing the Body Part3 120.Texturing the Pants 121.Texturing the Boots 122.Texturing the Skin Part1 123.Texturing the Skin Part2 124.Texturing the props Part1 125.Texturing the Props Part2 126.Texturing the guns

7.Rendering 127.Exporting the Textures 128.Marmoset Basics 129.Basic rig 130.Basic Skin 131.Placing the Props 132.Final Presentation

[Udemy] BEGINNERs GUIDE to Stylized Character Creation for Games by Abraham Leal (Nexttut Education)_Subtitles.7z project files Nexttut Stylized Character.7z

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