Release date:2020, April 4
Author:Robby Branham
Skill level:Beginner
Language:English
Exercise files:Yes
Blender Fundamentals Vol. 1: Modeling
Dive deep into the building blocks of 3D. In this series you’ll explore Blender’s modeling tools and learn essential modeling workflows while you construct a magical environment.
[CGFastTrack] Blender Fundamentals Vol. 1 – ModelingPart 1
Knowing what direction to take with a 3D model can make or break a project. Find success on your path through learning the workflows of 3D modeling. In Part 1, you’ll start by turning 2D objects into 3D geometry.Part 2
Every model starts somewhere! Box modeling is the most commonly-used technique to build props in a digital world. In Part 2 you’ll learn to turn basic primitives into storytelling elements for your scene.Part 3
Not all models have a clear starting point. Part 3 has you rolling up your sleeves and getting familiar with building complex forms using in-depth techniques. Dive deep into polygon modeling, sculpting, and boolean workflows.01. Part 1 – Overview 01. Trailer 02. The CG Fast Track Format 03. 3D Modeling Road Map 04. 3D Modeling Workflows 05. Geometry Terminology 06. Best Practices
02. Part 1 – Blender Modeling Tools 07. Lazy Viewport Add On 08. Start With Basic Shapes 09. Modeling Menus 10. Hotkey Cheat Sheet 11. Ring
03. Part 1 – Spline and Curve Modeling 13. Scroll 14. Candle Holder Base 15. Candle Holder Caps 16. Candle Holder Edge Loops and Subdiv 12. Spline Curve Modeling Basics
04. Part 2 – Round Jar 17. Sphere Glass Base 18. Cylinder Glass Top 19. Solidify, Bevel, Subdiv 20. Liquid and Cap
05. Part 2 – Rectangle Jar 21. Glass Base 22. Cap, Solidify, Subdiv 23. Liquid and Cap
06. Part 2 – Magic Sphere 24. The Perfect Sphere 25. Stand Base 26. Rim
07. Part 3 – Book 27. Base Mesh 28. Mirror 29. Cover Topology 30. Smoothing 31. Latch Base Mesh 32. Latch Details 33. Strap
08. Part 3 – Candle 34. Candle Topology 35. Soft Select Modeling 36. Sculpting Interface 37. Drip Technique 38. Wick
09. Part 3 – Window 39. Booleans 40. Window 41. Frame
10. Part 3 – Layout and Presentation 42. Scene Scale 43. Scale Book 44. Wireframe Render 45. Wireframe Freestyle 46. Final Scene Layout
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