Release date:2021
Author:JASON SHUM
Skill level:Beginner
Language:English
Exercise files:Yes
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.
01 Introduction 02 CombatIdea and Intention 03 Introduction to the Character Rig 04 Find the Key Poses in your reference 05 Setting up Weapon and Idle Pose 06 First Pass Key Poses for First Attack 07 First Pass Key Poses for Second Attack 08 First Pass Key Poses for Third Attack 09 Second Pass Retiming your animation 10 Second Pass Breakdown Keys 11 Polish Pass Arcs


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