Release date:2021, January 28
Author:Alan Thorn
Skill level:Intermediate
Language:English
Exercise files:Yes
Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate: Game Developer exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help communicate your abilities to employers. Instructor Alan Thorn covers objectives such as creating a new project, adding and manipulating game objects, organizing and optimizing your work, and importing and using assets from other programs, such as meshes, textures, and audio. Each lesson should refresh your knowledge and prepare you for real questions you’ll face on the exam.
01 Fundamentals 02 Companion files 03 Introducing Unity 04 Installing Unity 05 Creating projects 06 Render pipelines 07 Working with the interface 08 Scene vs. game mode 10 Viewing in the Scene Tab 11 Transforming game objects 12 Object Inspector and components 13 Hierarchies 14 Snapping 15 Play Mode tint 16 Packages 17 Asset Store 18 Importing assets 19 Folders and organization 20 Creating a project 21 Adding controls 22 Building a scene 23 Testing and prefabs 24 Post-processing with volumes 25 Building and deployment 26 Next steps
[Lynda] Cert Prep Unity Game Developer Fundamentals_Subtitles.7z Ex_Files_Cert_Prep_Unity_Fundamentals.7z


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