Release date:2019, May 21
Author:Alan Thorn
Skill level:Intermediate
Language:English
Exercise files:Yes
Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate exam. Instructor Alan Thorn discusses creating basic materials, as well as physically based rendering (PBR) materials for simulating real-world objects like metal and wood. He also helps you get started with lighting, exploring direct and indirect illumination, point and spot lights, and dynamic lighting for more believable scenes. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field and grain, and color grading.
Topics include:
Creating materials
Normal maps
Directional lights
Point lights and spot lights
Indirect and global illumination
Lighting and performance
Post-processing effects01 Create a style for your assets with materials and light 02 Companion files 03 Creating materials 04 Standard Shader and PBR 05 Skyboxes 06 Unlit materials 07 Emission 08 Normal maps 09 Directional lights 10 Point lights and spot lights 11 Configuring lights and ambient light 12 Indirect illumination 13 Real-time Global Illumination vs. static lighting 14 Reflection probes 15 Progressive Lightmapper 16 Lighting and performance 17 Dynamic lighting and light probes 18 Occlusion Culling 19 Post-processing stack 20 Bloom effects 21 Color correction 22 Grain and vignette 23 Ambient occlusion 24 Next steps
[Lynda] Cert Prep Unity Game Developer Materials and Lighting_Subtitles.7z Ex_Files_Cert_Prep_Unity_Game_Developer_Materials_Lighting.7z


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