Release date:2021, January 28
Author:Alan Thorn
Skill level:Beginner
Language:English
Exercise files:Yes
Become Unity certified and show employers you have the skills they are looking for. Improve your chances of landing your dream job—making games, architectural visualizations, or films. This course helps you study for questions from the audio and particle systems sections of the Unity Certified Associate exam. Instructor Alan Thorn explains how to import audio and trigger playback of 2D and 3D sounds. He also explains how to control volume and add audio effects like pitch adjustments with mixers. In chapter five, Alan reviews particle systems, the tools for generating effects like rain, fog, explosions, fire, and more. He teaches you how to use the built-in particle effects package and generate systems from scratch, as well as configure particle collisions. Each topic maps to a related question on the UCA exam, and will help you enhance the believability and quality of your Unity projects.
Topics include:
Importing audio files
Configuring audio listeners and sources
Creating mixers
Coding with AudioSources
Adding sound effects for characters and events
Building a particle system
Configuring particle collisions01 Creating audio and effects for your games 02 Excercise files 03 Audio files Music and SFX 04 Configuring audio files 05 Audio listeners and sources 06 Creating mixers and groups 07 2D vs. 3D sound 08 Coding with audiomixers 09 Create a volume fade-in 10 Characters and footsteps 11 Detecting audio completion 12 Audio events 13 Create a VFX graph asset 14 Creating a VFX renderer 15 Working with sprites 16 Controls size, color, and motion 17 Understanding particle systems 18 Exploring the particles package 19 Building a particle system 20 Controlling particle color and appearance 21 Configuring particle collisions Part 1 22 Configuring particle collisions Part 2 23 Next steps
[Lynda] Cert Prep Unity Game Developer – Audio and Effects_Subtitles.7z Ex_Files_Cert_Prep_Unity_Game_Dev_Audio_Effects.7z
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